Joe watched the captain walk away and turned around and met the second officer.
Joe:"I'm Lt.commander Joesph Pike,welcome aborad the Meridian, Lt."
Josh:"Thank you sir,nice to be aboard."
Joe:"Well looks like we have a very busy schedule comming up, I'd like you to head to engineering and meet your crew and find out how soon the Meridian will be ready."
Josh:"Yes sir, I'll get right on it."
Joe:"Sounds good Lt. I have to go to the sick bay and escort two Androians."
Joe and Josh shake hands then Josh heads towards engineering as Joe goes to the sick bay. Joe walks down a hallway and stops at the station's sick bay and walks in the door and spots a nurse checking a patinet. Joe stands there and waits for the nurse to finish,when she does she looks up at Joe.
Nurse:"Can I help you?"
Joe:"Yes I'm Lt.commander Joesph Pike, I'm here to escort the two Andorians that are here."
Nurse:"Oh yea, well the doctor is checking them now,it'll be a few."
Joe:"Very well I'll wait."
The nurse just shrugs her shoulders and walks away. Joe goes and sits at a empty chair.
Off.
Lt.commander Joesph"Joe"Pike
XO/Cheif Armory Officer
Meridain NX-06
Do You Yahoo!? Yahoo! Health - Feel better, live better
"Ambassador Karen Leduc"
[Jupiter Station]
[Administrative Offices]
Mendoza walked into the main office located on the administrative level.
He peekd around the open door to look inside the room before entering.
What he saw was a main desk where the secretary sat right across from the
entrance. Looking around further, Jorge could see the place was nicely
furnished with large, soft couches for visitors or people who had
appointments. There were plants and flowers that gave the room a pleasant,
relaxing odour. In the wall behind the secretary was a large water tank
with various maring wildlife within. The overall ambiance was rather nice.
Stepping in fully, Mendoza approached the secretary's desk and a waited
for the NCO to finish whatever it was he was working on. After a brief
moment, the Petty Officer looked up expectantly. "Can I help you,
Captain?"
"Yes," Mendoza placed an arm on the tall, chest high desk. "I'm looking
for Miss Karen Leduc."
"Of course, Captain," the secretary nodded, "she's waiting for you in
conference room B. Just down the hall on your right, second door on the
left."
Mendoza thanked the Petty Officer and followed his directions to the room.
He arrived to found the door was open. Looking inside, he raised his
eyebrows at the sight of a woman lying down at the center of the large
conference table in the middle of the room. He wasn't quite sure what to
do; he was a little reluctant to interrupt the woman, but this had to be
her. He cleared his throat.
"Go away," the woman muttered, her eyes still closed, "I'm busy."
"Uh, Ms. Leduc," Mendoza took another step in the rom. "I'm Captain Jorge
Mendoza. I'm supposed to escort you to Alpha Centauri Prime."
The woman took a deep breath before opening her eyes. She bent up at her
waist, leaning back against her elbows, and glanced in his direction.
Getting a better look at her, Jorge found her a quite attractive woman.
She was probably in her mid-30's - seemingly a little young to be a
diplomat - with curly, blond hair down to her shoulders and piercing gray
eyes. Right now, her eyes were boring into his as if she were appraising
him.
"I'm pleased you find me attractive, Captain," she began with a smirk,
"but I hardly think that's appropriate behaviour from a married man."
Jorge couldn't hold back his shock. Who had she know what he was thinking?
She couldn't be a telepath, could she? Telepaths were _extremely_ rare in
humans and, thus far, they hadn't encountered too many races that had high
extra-sensory mental capacities.
"Don't be so shocked, Captain," she turned on the spot to put her legs
over the edge of the table. "And don't worry. I'm not a telepath. I can't
read minds and I can't project any thoughts to others. I can, however, get
a general sense of what people are feeling at a given moment."
"That's amazing," was all he'd managed to say before falling silent in
shock again. He blinked, getting a hold of hismelf. He was about to ask
how she knew he was married when he realized she'd probably seen the ring
on his finger. "You said a given moment. Does that mean it doesn't work
all the time?"
"Thankfully, no," she jumped down from the table and came to stand before
Mendoza. She was short, standing 5'4" to Jorge's 6'1", and slim, making
her look even younger than she perhaps was. She tossed her blond hair over
a shoulder with a flick of her hand. "I need to concentrate...well,
meditate for quite some time before I can start sensing anything. And it
only lasts for a little while after. Which is fine with me. I couldn't
fathom the thought of being able to sense other people's emotions all the
time."
"I can't fathom sensing other people's thoughts, period," Mendoza
commented.
"Oh you can sense other people's thoughts," she began, placing her hands
on her hips. "Most humans can, but they call it intuition. What I have is
a little more focused...when it works. So," she smirked again, "you're my
chauffeur."
Mendoza cracked a smile. He liked this woman. She was quite the character.
"Well, I'm more of the whip-cracker. My pilot is the actual chauffeur."
"Ah. Is she any good?"
"They tell me she ain't too bad," Mendoza shrugged. "We'll find out for
sure when we're on our way. Speaking of which, we should get started on
moving your things over to the Meridian."
"I don't have much," she said, turning from him to leave the room. "Just a
couple of bags. I'm not what you'd call a high-maintenance diplomat."
"Alright," he followed her out of the room, "in that case, let me know
where you were staying and I'll have your bags moved over to the ship."
She complied, giving him the information he needed. Mendoza relayed the
information to the ship's Chief of the Boat to take care of. Just after,
he received a page from Lieutenant Witter asking if it was permitted to
bring his father on board for a tour. Witter gave Mendoza a quick rundown
of who his father was and, after explaining it all, the Captain said it
would be okay to give the man a tour of the ship after all the
preparations for departure were completed. Witter acknowledged and signed
off.
Soon after that call, Mendoza received another page from the Station's
Main Operations center. They were informing him of the arrival of his
ship's new Communication's Officer, a newly graduated Cadet from the
Academy. Mendoza acknowledged and made arrangements to meet with his soon
to be new officer. He signed off on that call and turned to glance at
Ambassador Leduc as they made their way to his ship.
"A little busy, Captain," Karen asked, that ever-present smirk on her
face.
"Just a bit, Ms. Leduc," he grinned. "I'm still in the process of taking
on crew but, given that Fleet Captain Star said your journey was rather
important, we'll be leaving as soon as we secure two Andorian patriots on
the Meridian. Shouldn't be much more than an hour at the most."
"Good," she nodded, looking forward again. "The sooner I get there, the
better."
"What's this all-important, pressing mission that you're on," Mendoza
asked.
"I'll give you the lo-down at dinner tonight," she grinned. "You will feed
me on this trip, no?"
Mendoza chuckled. "Yes, we will. I'm sure my command staff will be eager
to meet you."
OFF: tbc... Mister O'Neil, I'll get a JP started and send it your way
soon. :)
=====
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
Email: meridiannx06@...
Website: http://www.geocities.com/meridiannx06/index.html
______________________________________________________________________
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That's alright, Mister Witter, these things happen. :)
Looking forward to having you back. Take care.
Captain Mendoza
P.S.
Of course your father can have a tour of the ship. We can probably arrange
to take him along for our hop to Alpha Centauri too. ;)
--- pacey witter <mrpaceywitter@...> wrote:
> Captain and Crew
>
> Hi, sorry all, really but this is out of my hands due to the negligence
> and stupidity of my sister, whom I live with. She decided not to pay our
> ISP and so, I have been shut down. And to make matters even better, the
> storms here have knocked out our telephone too. Ameritech said it will
> be about four to five days before they reach us. Gotta love the @$#$
> they do to people.
>
> I am doing a JP with Executive if you want to start first, I can finish
> it. Also, just so you read my posting, Captain, my father is with me. So
> maybe we can give him a tour before we depart? If need be, use my
> character for a post. I should be back up within a week, hopefully, if
> Ameritech doesn't miss us.
>
> I hate this. Really I hate this. No cable, No Internet, No Phone. What
> next?
>
> Well better go before the storm knocks out the electric too.
>
> Be back soon
>
> Josh Witter
> Second Officer
> Meridian
>
______________________________________________________________________
Post your ad for free now! http://personals.yahoo.ca
Hi, sorry all, really but this is out of my hands due to the negligence and stupidity of my sister, whom I live with. She decided not to pay our ISP and so, I have been shut down. And to make matters even better, the storms here have knocked out our telephone too. Ameritech said it will be about four to five days before they reach us. Gotta love the @$#$ they do to people.
I am doing a JP with Executive if you want to start first, I can finish it. Also, just so you read my posting, Captain, my father is with me. So maybe we can give him a tour before we depart? If need be, use my character for a post. I should be back up within a week, hopefully, if Ameritech doesn't miss us.
I hate this. Really I hate this. No cable, No Internet, No Phone. What next?
Well better go before the storm knocks out the electric too.
"Passengers"
[Jupiter Station]
[CO's Office]
Jorge Mendoza stood at attention before Fleet Captain Star's desk. The man
eyed the new Meridian CO momentarily before offering him a seat. Mendoza
sat down, eager to get this meeting over with and back to his ship.
"This won't take long, Captain," Star began, activating the screen next to
him. "I know the Meridian isn't completely staffed just yet, but I do know
that she's pretty much ready to fly as she is. So I have a little job for
you."
"What did you have in mind, sir," Mendoza leaned forward.
"About a month ago, there was an incident here at the station that
resulted in two Andorian patriots being left behind by their crew. Well,
we've been in contact with the Andorian, trying to smooth things over, and
they want us to deliver their people back to them - unharmed - as a
gesture of good faith," Star paused in his instructions, glanced at his
screen, and turned back to Mendoza.
"Your two guests are Warriors Chirac and Tybar. They are to be treated as
ambassadors...diplomats, even, and extended full curtesy in that aspect.
If their government feels they've been mistreated in any way, it may
jeopardize any future talks we may wish to hold with them. I don't think I
need to stress to you how important it is that we don't make them mad."
"No, sir," Mendoza's reply was crisp. He'd heard about these two
Andorians. At one point, they had been charged with sabotage and intent to
destroy the station. They'd also spent a couple of weeks in Jupiter
Station's medical ward recovering from severe injuries. It was amazing
they were still alive but, it seemed, Andorians had excellent recuperative
abilities.
"I understand," Star continued, "that your Science Officer, a Vulcan, has
recently arrived to your vessel. I also don't think I need to remind you
how volatile Andorians can be around Vulcans."
"I'll be sure to caution Mister Sare about the situation," Mendoza
assured.
"Good," Star nodded. He stood up from his seat and turned to the sole
window in his office offering him a view of a couple of repair bays. The
Station CO's eyes remained locked on an object outside as he spoke again.
"But before you stop off at Andor, you'll need to make a quick hop to
Alpha Centauri and drop off an Earth Council diplomat, one Karen Leduc.
She's on a pressing mission for our government and she needs to be there
ASAP."
Mendoza's brows drew together. Though the ship was ready to fly, as
Captain Star had pointed out, she was still undermanned. It wouldn't be
such a good idea to leave dock without a full crew complement. Too much
could go wrong, even if it was a four-light-year trip. "How soon is ASAP,
sir?"
"As soon as you return to your ship and get both Andorians and Ambassador
Leduc settled," Star explained. "Once you drop off Miss Leduc, you can
swing back this way to pick up any final crewmembers you'll need before
heading off to Andor. Questions?"
"Where can I find our guests?"
"Chirac and Tybar are waiting to be picked up at their guest quarters. You
can find Ambassador Leduc in our administrative offices," Star informed.
"I know you probably didn't expect to be ferrying people to different
places as your first mission, but these are important tasks that must be
performed nonetheless. Once you've dropped our Andorian friends off at
home, you will have leave to begin your exploration mandate."
"Understood, sir," Mendoza stood from his seat. "If there is nothing else
sir?"
"No, dismissed, Captain," Star turned to face him, "and good luck."
Mendoza nodded and quickly left. He reached into a pocket to pull out his
communicator and activated it. "Mendoza to Pike."
"Pike here, sir," his XO's tiny voice came through the communicator's
speaker.
"Commander, there are a couple of Andorians currently residing on the
station that need to be brought over to the ship. Please see to it
immediately. They are to be extended full diplomatic curtesies," Mendoza
explained.
"Understood, sir," Pike responded.
"Is Lieutenant Witter still with you," Mendoza asked. When he received an
affirmative, he started in with his next set of instructions. "Inform our
Chief Engineer to make haste to the Meridian and prepare her for
departure."
"Departure," Pike's voice was questioning. No doubt he wondered why they
would be leaving so soon without a full crew complement. "How soon?"
"The sooner the better, Commander. I have to pick up another passenger at
the moment so we'll have to be ready to leave around the time I get to the
ship. Copy," Mendoza asked.
"Understood, Commander," Pike responded quickly. "Witter and I will get
right on things."
The signal was closed and Mendoza placed his communicator back in his
pocket. He held back a sigh as he headed for the Station's administrative
section to pick up Ambassador Karen Leduc.
OFF: Okay, people. This is it. It's for real so please start posting and
adhere to all posting requirements. Start getting yourselves and the ship
ready for a trip to Alpha Centauri, we have a couple of Andorians that
need to be settled on the ship for instance. If you have any problems or
questions, contact me and I will assist you.
=====
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
Email: meridiannx06@...
Website: http://www.geocities.com/meridiannx06/index.html
______________________________________________________________________
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-----------------
"Introductions"
[Jupiter Station]
[Conference Room 3]
Jorge Mendoza had requested the use of one of the Station's
conference
rooms in order for him to go through all the personnel he'd be
taking
on the Meridian. The conference room offered more space than his
ready
room which was just what the Captain was looking for. There
would be a lot
of people coming through here in the next few days for
processing or
meetings.
One such person was the man...sorry, Vulcan male that Mendoza
had been
expecting. The Vulcan entered the room in typical Vulcan fashion
- direct
and with efficient purpose. He took position across from Mendoza
and stood
at attention, though Mendoza could tell the Vulcan wasn't used
to doing so
for a human.
Mendoza stood, not saying a word yet, as his eyes appraised the
Vulcan.
Jorge didn't have as much of a personal grudge against Vulcan as
most
other humans he'd met but, he admitted to himself, they still
made him
wary and apprehensive. He had a feeling trust may be something
difficult
to come by at first but he knew he'd have to work at it. After
all, this
person was to be his new Science Officer.
"Sub-Lieutenant Sare," Mendoza finally spoke, "welcome. How was
your
trip?" Too late, Mendoza realized the question was probably one
the Vulcan
would scoff at, given the nature of Vulcans.
"The trip was uneaventful" Said Sare in typical vulcan tone.
"Sir if we
could..." Sare paused for a second. "Get down to business has
you humans
say. I have no interest in small talk. I would rather start this
assigment
as soon as posible to finish it."
"Ok, lets start. i would like to know, have you served on any
other earth
ships." Asked Mendoza.
"Only the Trope, I helped repair it. But I have never served
with humans
before."
"So this is your first time."
"Yes and my last I hope. But I will do my best in working for
this crew.
However, do not excpect me to socialize with the crew." Said
Sare with an
unemotiannol tone of voice.
"Of course," Mendoza nodded, "whatever you do on your free time
is your
own business." The Captain reclaimed his seat, inviting the
Vulcan to do
the same across from him. Mendoza wasn't surprised when he
remained
standing. "I guess I don't have to tell you that your presence
on the
Meridian may not be readily welcomed by most. However, should
any of my
crew ever get out of line in their dealings with you, I want you
to let me
know about it. I don't want anything to escalate beyond a point
where
drastic measure need to be taken."
The Vulcan remained impassive. "I am more than capable of
handling
whatever situation may turn up with the crew, Captain."
"I'm sure you are, Sub-Lieutenant," Mendoza touched the tips of
his
fingers on both hands together before him. "Regardless, I would
like to be
informed of any 'major' altercations so that it could be dealt
with
quickl..."
Jorge paused, wondering if he was being unfair with the request.
He'd
probably have never asked that of anyone else on his ship. In
fact he was
sure of it. Mendoza held back a sigh as he spoke again. "No. Of
course,
I'm sure you can handle whatever situation may arise,
Sub-Lieutenant.
Forget I asked anything."
Sare gave one, brief nod before speaking. "Will there be
anything else,
Captain? I have things to attend to."
"No, that is all," Mendoza placed his hands on the table in
front of him.
"The Vulcan High Council is sending us an updated version of
their
starcharts in a couple of days. Please see to it that everything
is in
order and downloaded before the Meridian has to depart. Have you
any
questions?"
"No, I have no questions. Now I must realy get going, I have some files to
download." Said Sare as he went for the door. Before he left, captian
Mendoza said "It's good to have you onboard"
Sare turned around and said "Yes, it will be good for this ship to have an
experience officer not controled by illogical emotions" Sare had left the
room before the captain could reply.
OFF:
A Joint Log by
Sub-Lieutenant Sare
Chief Science Officer
Meridian NX-06
&
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
_________________________________________________________________
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Outside the reinforced windows, the stars looked much different from up here. Even while traveling at warp speed, the stars would pass faster than any human could count them. At over three hundred and ninety-two times the speed of light, the NX class vessel is a noteworthy engineering effort. As he thought to himself,
* and I am going to be Chief Engineer of that..*
Inside the cockpit of the small shuttle pod, most of the general navigational and operational is standard for easy transition for pilots. The two men inside the cockpit paid very close attention to the view outside passing before them. One of them was Lieutenant Josh Witter, newly appointed as the second officer and chief engineer of the Meridian. The other was a pilot from Starfleet, a petty officer first class. His name was Tom.
The third man was a little different by resting, or at least trying to rest in the seat in the back of the pod. He was of course unsuccessful. Whether it was from the hum of the engines being at optimal efficiency or the slight rattling of the deck plates, or the slightly high volume level of the other two officers in the cockpit conversing, it was still difficult to get some sleep. He was sixty-one, but still felt like a child when traveling great distances and tremendous speeds. The marvel and complexity of space travel.
The middle aged human male began to stretch his arms and legs to allow the blood flow to circulate throughout his body. He glanced around and then started to straighten out his jumpsuit and fondled with his hair for a moment. His left fingers gently felt around for his rank pips to make sure they were in place. After a moment, he bent down to touch his black boots and gently brushed them out of habit. Well disciplined from the very start, or so he recalls. As he inspected his boots and was assured that he was ready to check on the status of the trip he began to walk on the gray metallic deck plates to the cockpit.
The man recalled that Josh always had this problem when traveling between different star systems and different vessels even as a child. His mother always told him, he recalls briefly “this is one of the best advantages of the human race. And not to spoil it.”
Josh didn’t care as much these days since his last posting on Earth. Anything to get out into the vastness of space. He loved being out into the open, in the think of things. Something to do with the quest for knowledge perhaps. But most of all, for the sure joy of being able to touch those little points of lights. And his father had come to see him off.
Josh turns his attention from the window and looks back to see the cranky man shake the fogginess from the short nap. “Couldn’t sleep huh?”
“No.” He stops. “But I will have plenty of it soon enough.”
“Well we are just about to start our run across her, if you would like to join Petty Officer Paris and I?” Josh smiles.
The man was stern in his position. Although a chief warrant rank, who had spent most of his life around engines was more calm and easygoing than his son.
“I couldn’t help but overhear the conversation, and so, Josh, you are just at the beginning of your career in Starfleet and as time passes your priorities may change as will your duties and position. The best advice I can give you is to be mindful, open to possibilities and stand out from the crowd. You will never know who is watching and just might look around and take notice.”
”Yes sir.” He smiles. “Actually shouldn’t you be calling me, sir?”
“Don’t get smart with me.” As he quarks a smile himself. “Or I will have to tell your mother.”
“Yeah, well, I wish she could have come too. It isn’t fair that Starfleet just couldn’t send someone else who is qualified to that, “ he paused to think “that assignment.”
I am sure she misses you too. And that she loves you. We both do. And we are both very proud of you.”
The moment is interrupted by a communication signal overhead beeping on the console in front of Petty Officer Paris. As Lieutenant Witter turns to the pilot, he thinks for a moment, and then gives him the order.
“Return the signal and ask for clearance to dock.”
“Aye sir” Acknowledged Paris.
“Meridian at Jupiter Station. This is Shuttle Pod Fourteen. We are on approach and request docking clearance and instructions.”
((a few moments latter))
An acknowledgement is heard over the communication system by a female voice.
“Confirmed One Four. We have you on our sensors. Please stand bye,”
The voice returns over the communications channel. “Please identify yourself?”
“I am Lieutenant Joshua Witter, assigned to the Meridian as Chief Engineer and Second Officer. Command clearance Zeta One Pie Blue.”
A moment later…
“Ah, yes, Lieutenant Witter, we are expecting you. Welcome aboard. You are cleared to initiate docking maneuvers on the port side.”
"New Officer"
[Jupiter Station]
[Shuttlebay]
Mendoza and Pike stood within the cavernous room that was the station's
shuttlebay, watching some maintenance techs swarming over the shuttle that
had just arrived. Mendoza had his hands clasped behind his back, trying to
keep himself from bouncing in impatience. It had been 10 minutes since the
shuttle had arrived but apparently there was a problem with the door
mechanism. The people inside must be getting restless.
"I feel sorry for our new Engineer," Mendoza began speaking, making small
talk. "Having to sit in a shuttle for several hours while being
transported to the station; only to find that he's stuck in there with
everyone else because of a faulty door mechanism."
"You think he might go Stir Crazy," Pike ventured.
"Wouldn't you?" There was a small shout of triumph from the shuttle techs
working on the shuttle's door. They stepped back as the door finally
opened. Whatever they had done had worked and there were all rather happy
about it. At least up until the shuttlebay's lead tech hand came barreling
into the group, reminding them there was still work to be done.
The shuttle's patrons, meanwhile, were taking the opportunity to
disembark. Second to step out was the person they were waiting for.
Lieutenant Joshua Witter. Mendoza stepped forward, Pike following right
behind, and extended a hand.
"Greetings, Lieutenant," Jorge shook the officer's hand, "welcome. It's
good to finally meet you. I'm Captain Jorge Mendoza of the Meridian and
this is Lieutenant Commander Joseph Pike, my XO."
"Hello," Witter shook each of the men's hands.
"How was your trip? Aside from the little door problem there," Mendoza
asked.
"Long, sir."
"Well, it's all over with now," Mendoza glanced at the shuttle again
before looking back at his new second officer. "We've already seen to it
that your things will be transported to the ship. I'd love to show you
around but, unfortunately, I've got a meeting with the station's commander
in a few. In the mean time, Commander Pike will do the honours and bring
you up to speed on everything that's been happening. Again, welcome
aboard."
Mendoza nodded to the officer before turning to leave them both. He hated
to greet and run but it seemed that's all he'd been doing since arriving
here three days ago. He hoped to get a chance to sit down and get to know
his second officer better soon.
OFF: to be continued... [Pike or Witter]. Mingle away, folks. :) And you
can send that JP of ours as soon as you're finished with it, Sare. ;)
=====
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
Email: meridiannx06@...
Website: http://www.geocities.com/meridiannx06/index.html
______________________________________________________________________
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Welcome to the first progress report for the Meridian NX-06. I'd like to thank you all for being here and for your participation. This Sim would not be possible without the help of some very special people - Hawke, Suzhran - and, of course, you the crew. Thank you and have fun.
The Meridian crew has started posting. This will give the players an opportunity to get a sense of each other's character while waiting for enough crew positions to be filled. Once those positions have been filled, the ship will launch on its first mission. I expect this will be soon due to the excellent work being done by the Academy and her Commandant. :)
In the mean time, the crew of the Meridian are in the process of finalizing the repairs and supplying of the starship. Captain Mendoza has arrived to the Meridian and met his new First Officer and Chief Armory Officer, Joseph Pike. At the suggestion of Starfleet Headquarters, Joseph Pike is to be promoted to the rank of Lieutenant Commander and XO of the Meridian. Pike has been overseeing the Meridian's repair efforts for the last month and his familiarity with the ship and it's so far partial crew is the reason for his promotion and posting.
Back on Earth, Lieutenant Joshua Witter has been informed of his assignment to the Meridian as its new Chief Engineer and Second Officer. He is soon to arrive to the ship. Sub-Lieutenant Sare has arrived to the Meridian as it new Science Officer via the Exchange Program. He is just about to meet Captain Mendoza.
We are still docked at Jupiter Station. Keep up the good posts, everyone.
CURRENT CREW (ACTIVE): [For the week of July 7-13]
Captain Jorge Mendoza (CO), Posts: 2.5
Lieutenant Commander Joseph Pike (XO/CAO), Posts: 0.5
CURRENT CREW (INACTIVE): [For the week of July 7-13]
None - No LOA's
DEPARTING CREW:
None
INCOMING CREW (ACADEMY): [For the files of the Commandant, Capt. Amy DaSilva]
Cadet Carter Aymes - Currently participating in Practical portion at the academy. Upon graduation, will be assigned to the position of Medical Officer at the rank of Ensign.
Cadet Tania Vasquez - Currently participating in Theory portion at the academy. Upon graduation, will be assigned to the position of Armory Officer at the rank of Ensign.
Cadet Bill Brown - Currently participating in Theory portion at the academy. Upon graduation, will be assigned to the position of Operations Officer at the rank of Ensign.
PROMOTIONS/COMMENDATION:
Joseph Pike - From Lieutenant to Lieutenant Commander. Assigned as First Officer.
POSITIONS AVAILABLE:
Medical Officer - Reserved, pending arrival of Cadet Carter Aymes.
Armory Officer - Reserved, pending arrival of Cadet Tania Vasquez.
Systems Offier (Operations Officer) - Reserved, pending arrival of Cadet Bill Brown.
Helm Officer - Open
Communications Officer - Open
Shuttle Pilot (NCO) - Open
Exobiologist (NCO) - Open
Nurse (NCO) - Open
Medical Corpsman (NCO) - Open
Warp Core Specialist (NCO) - Open
Gunner's Mate (NCO) - Open
Chef/Chief of the Boat (NCO) - Open
Any other NCO positions not listed are also available.
COMMENTS:
Nothing much today other than for you all to have fun.
ON
«June 26 2152, Vulcan shipyards»
Sare had finished his last posting only 3 days ago, he had helped repaired
the Trope. And he had since been waiting for a posting. He had just been
called to Captain Su'vok's office.
«Captain Su'vok's office, vulcan shipyard»
The door was already opened so Sare entered with out asking.
Su'vok : Sub-lieutenant we have received your new orders.
Sare : Excellent. Were will I be posted sir.
Su'vok : You have been assigned to the earth ship Meridian NX-06. your tour
of duty starts on July 1st. A transport is waiting for you at docking bay 6.
Sare : Sir I must ask, how long will this tour of duty last, I do not look
forward to working with such illogical being.
Su'vok : I understand what you mean sub-lieutenant. The high command has
assigned you there for one year. Now you should go the transport leaves in 2
hours.
Sare : Yes sir.
Sare left the office to go pack his things and take his transport.
«July 1st, Transport ship Retal, entering solar system»
Sare had spent the entire voyage meditating in his quarters. But a few
minutes ago the captain announced they would be arriving at Jupiter station
were Sare had to meat with the captain of the Meridian. The captain did
another announcement informing the crew they had docked. Sare took his thing
and left the transport.
«Airlock, Jupiter station»
At the airlock there was an crewman waiting there. The crewman approached
Sare.
Crewman : Sub-lieutenant Sare?
Sare : Yes.
Crewman : I've been ordered to escort you to the conference room were
captain Mendoza will meet you.
Sare : I can find my way alone, now please bring my things to my quarters.
Crewman : Yes sir.
The crewman took Sare's things and left has Sare made his way to the
conference room. It was only the second time Sare had been an an earth space
object. He stilled preferred vulcan spaceships or space stations.
«Conference room, Jupiter station»
When Sare entered the conference room captain Mendoza was already there
waiting for him.
----------------------------------------------
Sub-Lieutenant Sare
Chief science officer / Vulcan exchange officer
Meridian NX-06
----------------------------------------------
_________________________________________________________________
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OOC - This is a backLog taking place before Lieutenant Witter's first
post. Very nice post, btw, Josh. I look forward to reading more ;)
"Beginnings pt.III"
[Meridian]
[Ready Room]
"Good," Mendoza turned back to his screen, "in the meantime, I need you
to see to something. I've just received the transfer papers for our new
Chief Engineer. A Lieutenant Joshua Witter. He'll be serving as the
Meridian's Second Officer as well. He's due to be aboard soon and I'd like
you to greet him and give him a rundown of everything that's been done
with
the Meridian. Once we're all settled, the three of us can sit down and
have
a 'get to know' session. Understood?"
"Yes, sir," Pike said again, his reaction still difficult to judge.
"Excellent," Mendoza turned from his screen to face his new XO. "Are
there any questions? Anything pressing I should know about?"
"No sir. Just a little shocked."
Jorge smiled at the man. "Yes, I'm sure all of this is coming at your
rather quickly. Luckily, you'll have a chance to adapt to the role before
we leave. We'll be here in dock a little while longer, making sure the
ship is 100%. At which point, I'm supposed to have a meeting with the
Station's brass about our first mission. I don't think it will be too
stressful. More like a shakedown cruise." Mendoza's eyes narrowed a
little. "Now was there anything about the position you might be unsure of?
I know it's a lot to take on right away.
"Yes sir I'll make sure the ship is ready when you are,sir" Pike said
looking right at his new CO. "I'm sure of everything of my postion."
"That's excellent, Commander," Mendoza nodded. "I think we'll get along
just fine. I have a feeling you're the kind that expects a lot from the
people under him. I do too. And I feel confident that Starfleet
Headquarters made the right decision in chosing you as my First Officer."
Jorge stood and extended a hand to shake. "I look forward to serving with
you, Mister Pike."
Joe extends his hand and shakes Jorge's hand. "I lookd forward to serving
under you sir, I'm glad Star fleet has picked me."
Jorge releases their grasp. "Now, if there is nothing else," he began,
"Lieutenant Witter is due to arrive on the Meridian in a few days so you
have some time to prepare for him. I need to head over to the station to
see about a Vulcan exchange officer I was informed we'd be taking
aboard..."
Mendoza paused, looking at his First Officer again. "Do you have any
problems in regards to working with Vulcans? And please, be completely
honest in your answer."
"No sir,I'll get ready for Witter" Joe steps back. "No I don't have any
problems with Vulcans."
"Alright," Mendoza reclaimed his seat. "When you have the chance, I'll
need a complete report on everything done to the Meridian in the last
month. As well, I'll need an update on supplies and crew compliment. But
first..."
He reached into his pocket, as if suddenly remembering something, and
pulled out a small black box. The Captain opened it, passing it over to
Pike. Once the Armory Officer looked in it, he'd see the dark pip that
would need to be fastened onto his uniform. The pip that designated him as
Lieutenant Commander.
"Dismissed, Commander. And congratulations to you again."
Joe picked up the pip and put it on his uniform."Thank you sir and I'll
have the report soon." Joe turned to leave.
OFF: Thank you, J, for the joint log. :)
A Joint Log by
Lieutenant Commander Joseph Pike
Executive Officer/Chief Armory Officer
Meridian NX-06
&
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
______________________________________________________________________
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[Earth, Starfleet Military Headquarters, Presidio, California]
[Office of the Admiralty, Admiral Forrest, S – 3448]
July 3rd 2152
The man stood quietly in the lightly illuminated vast room. It was much larger than his apartment in the city of San Francisco California. But although this organization was quite new, Starfleet still was a growing military force. Within the room, there were several places to sit with various chairs and soft couches in different places around the office. Near the back off to the side is an oak wooded desk with a set of drawers, files, and a notebook with stencil. A small lamp was at the desks center. The man was standing in front of it towards the entrance door. He was dressed in a blue jumpsuit, with a yellow strip on both shoulders and four small metallic rank pips on his chest.
“It is almost time,” the man whispered to himself. As the few moments he waited seemed like hours.
Lieutenant Witter knocked on the ajar rectangular glass doors. It was a courtesy, and protocol, only. Witter was a little scruffy around his face as he regretfully was unable to shave the morning of this meeting. Slightly lit by the G type star’s radiant energy, his eyes were narrow as it has been over thirty-six hours since he has slept. Joshua tugged gently on his uniform, something of a habit for him, since he really didn’t feel very comfortable in it. A simple set of fatigues and a ballistic vest was all he really required back in the day.
“Come in” said the man.
The orders relayed on his desk was the only indication that he had received of his request. He took a few steps forward and greeted Lieutenant Witter.
“Lieutenant, Joshua Morgan Witter, reporting as ordered sir.” Stating in military fashion.
“At ease Lieutenant before you sprain something.” The man motions with his hand and graciously points to the chair in front of the desk. “Have a seat Lieutenant.”
“Thank you sir” As Witter smiled gently still keeping his cool exterior decorum. He walked slowly and sat down in the chair and looked up at the Captain.
“I am Captain Reinhardt, adjutants to Admiral Forrest. He regrets not being here personally, but his time was diverted for the Vulcan Ambassador. Now you are probably wondering why you were ordered here.”
”Of course sir.”
Captain Reinhardt turned his attention to the desk and stepped over to the other side and while still standing grabbed the orders on the desk and began to read them again once more before speaking aloud. “Lieutenant Witter, is it my understanding that you wish to be relieved of your position?” he questioned.
“No Sir.” He said directly.
Concerned that he was not speaking what was really on his mind, “Lieutenant you have permission to speak freely.”
“Not necessary sir. I have no wish to be relieved of my position here on Earth.”
”Well Lieutenant, the Admiral and the Joint Chiefs do not see it as well as you do.” Captain Reinhardt looked sternly at the man, wondering if he was capable of such an assignment as prestigious as this one. “On your feet, Lieutenant.”
Immediately, Lieutenant Witter stood up from the chair and at military attention “Sir.”
“To Lieutenant Joshua Morgan Witter, you are hereby requested and required to be relieved from your current position at Earth Station Warp 5. You are hereby ordered to report to Captain Jorge Mendoza of the NX 06 Meridian immediately. Lieutenant Joshua Morgan Witter is to be placed as the Meridian’s Chief Engineering Officer and expected to comply with the chain of command as the vessel’s second officer. Signed by Admiral Forrest, Office of the Admiralty, Earth – Starfleet.”
Josh just stood there, listening to every word. Still standing thinking to himself, Josh was without any really expression of his gratitude. A habit from being in the Marine Corps before the training as Starfleet Academy.
“Well, Lieutenant. Do you have anything to say?” Reinhardt smiled.
“No sir.”
“Lieutenant, I am sure that you are very aware of the implications of a officer lying to his superior.”
The Captain, losing his smile, but firmly places a hand on top of Witter’s shoulder.
“Worried?”
Joshua begins to speak as his eyes narrow, “Not at all Captain. It was just, unexpected.” He looks into the eyes of the Captain and replies truthfully “Thank you sir. For the first time in my life, I don’t know what to say.”
“The is a plum assignment Lieutenant Witter. As you know we already have four other vessels out exploring the vastness of our galaxy. According to the reports from your previous Commanding Officers, you have a fine since of duty. Keeping the balance between the mission and your men. The Meridian is lucky to have you.”
“Of course sir. I will do my very best.”
“You are a fine officer Mr. Witter” The man extends his right hand, which meets the left hand of Josh’s as they, shake. “Good Luck, Lieutenant.”
“Thank you Captain.”
The Captain returns a glance to Lieutenant Witter as and turns to leave out of the room.
"Beginnings pt.II"
[Meridian]
[Docking Port]
Jorge looked calm. However, if one were to look closely, they would see
the tell-tale signs of anticipation. For instance, the finger of his right
hand was tapping away at his thigh. The rest of his body, though, was
motionless as he stood in front of the airlock leading to his ship. There
was a small group of Non-Comms waiting patiently behind him. They were
crewmen from Jupiter Station with more supplies to deliver to the ship.
The door finally cycled open and Jorge took the first step into his new
command. He stepped off to the side to allow the Jupiter crewmen to go
about their business and took a deep breath. Yes...this felt right. A
tall, husky man approached him with dark-blond hair and a goatee and stood
at attention.
"Welcome to the Meridian, Captain," the man spoke. "I'm Lieutenant Joseph
Pike, your Armory Officer."
"Ah yes," Mendoza extended a hand to the taller man and shook his. "I was
told about you. I understand you've been here overseeing the repairs to
the ship. I understand there was an incident?"
Joseph nodded. "Yes, sir. There was a problem with an Andorian delegation
some time back. The Meridian was already getting repaired but it had
sustained extra damage in a subsequent attack. She's all better now."
"Excellent," Mendoza took a glance at his surroundings before setting off.
Lieutenant Pike followed closely, eventually pulling up to walk side by
side with his Captain. "It's rather interesting that they would place an
Armory Officer in charge of overseeing the repairs to an NX-Class vessel."
Mendoza put up a hand before the officer next to him could say anything.
"That's okay. That comment wasn't meant to be judgemental. It just seems
odd to me is all. However, I was also informed of the excellent job you've
done overseeing everything."
"Thank you, sir." Pike followed Mendoza onto the lift. The Captain chose
his destination as the bridge and stood in silence while they were carried
away. He didn't speak again until they'd arrived at the bridge. Mendoza
glanced in the direction of the command chair in the center of the room
and allowed himself a small smile.
"How is our supply situation," Mendoza asked as he made his way to his
ready room.
"We've almost got everything, sir," Pike reported. "We're still waiting
for a shipment of torpedoes to arrive. The station says we should have it
by the end of the day." The Armory Officer stood at attention across from
the Captain's desk as Mendoza took a seat.
"Please," he indicated to Pike, "have a seat." Mendoza activated his
computer, accessed a file and smiled when he saw what he'd wanted on it.
He reached in a pocket and retrieved an information pad, sliding it across
the table to Pike. "This is for you. It's from Starfleet Headquarters."
Pike's eyebrows came together in curiosity. He finally reached for the pad
and activated it. As he read the information, his eyes widened at the news
he saw on it. Mendoza looked from his screen to the Armory Officer, seeing
his reaction.
"That's right, Lieutenant," Mendoza began, "or, I should say, Lieutenant
Commander. Starfleet feels you've done an exemplary job in the last month
and saw fit to promote you. They also feel, with the familiarity you've
gained in that time with the ship and the partial crew we have, that you'd
function well as my First Officer."
Mendoza waited a moment for the Armory Officer to speak but he didn't say
anything. He couldn't quite gauge his XO's reaction as yet. Hopefully he'd
be able to, with time. "Personally, I would have preferred to have chosen
my own first officer but with your service to the fleet, there's no reason
why you shouldn't get the job. Hopefully, we'll get to gel quickly."
"Yes sir," Pike finally intoned.
"Good," Mendoza turned back to his screen, "in the meantime, I need you to
see to something. I've just received the transfer papers for our new Chief
Engineer. A Lieutenant Joshua Witter. He'll be serving as the Meridian's
Second Officer as well. He's due to be aboard soon and I'd like you to
greet him and give him a rundown of everything that's been done with the
Meridian. Once we're all settled, the three of us can sit down and have a
'get to know' session. Understood?"
"Yes, sir," Pike said again, his reaction still difficult to judge.
"Excellent," Mendoza turned from his screen to face his new XO. "Are there
any questions? Anything pressing I should know about?"
OFF: to be continued...(Pike or Witter) :D Hope I got your character
right, Joe. I try not to write for others too often, but I just wanted to
get things started up. If there are any problems, please let me know.
Everyone else, start posting about coming aboard. (I didn't forget about
you, Sub-lieutenant Sare. I hope to have the start of a JP sent your way
soon.)
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
meridiannx06@...http://www.geocities.com/meridiannx06/index.html
______________________________________________________________________
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Hi, all
Lieutenant Josh Witter's bio is now on the website. Read it over when you
get a chance.
Now, who's the next brave soul to post? ;)
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
meridiannx06@...http://www.geocities.com/meridiannx06/index.html
______________________________________________________________________
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Hi all,
I'd like to welcome our two observers currently on the list. When they are
finished at the Academy, they will join us shortly as Tania Vasquez and
Doctor Carter Aymes - Armory Officer and Medical Officer respectively.
Welcome aboard, you two. I look foward to having you both posting with us
soon. So while these two observers are watching us, let's show them what
we can do in terms of our posting. ;)
Captain Jorge Mendoza
Commander Officer
Meridian NX-06
meridiannx06@...http://www.geocities.com/meridiannx06/index.html
______________________________________________________________________
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"Beginnings"
[Starfleet Transport Nicademus]
[En route to Jupiter Station]
Captain Jorge Mendoza gazed at the beautiful face of his wife, Raylene,
looking back at him from the communication's monitor. He was using this
particular monitor, located in the quarters of the Nicademus' Captain, for
privacy. The ship's communications officer had informed Jorge of the
incoming call only moments before. It was a supreme pleasure for Jorge to
see his wife again.
"I can see that gleam in your eye, Jorge," his wife smiled at him, "you
must be getting close."
"Very," he responded, throwing in a grin. "I can see Jupiter Station's
outline with the naked eye from here. The Nicademus just dropped out of
warp and is making its best sublight speed to her."
Raylene didn't need to know what her husband had meant by 'her'. He was
referring to his first command in the NX-Class ship Meridian. Jorge had
been in command positions before but, like most Starfleet Captains, the
first kind of position in which he'd help to carry out the organization's
mandate of exploration. He'd waited a long time for this. And now, he'd
have the opportunity to get his name mentioned with the likes of Archer,
Star, Hawke, Loren and the others. It truly was an honour and priviledge.
His wife's smile widened even more. "Look at you, like a little schoolboy
who's just been released for the summer. I'm so happy for you. It's what
you've always wanted."
Jorge nodded, but didn't pretend not to hear the wistfulness in Raylene's
voice. He knew exactly what was on her mind. "I wish you were able to come
with me on this one." Mendoza had tried, hard, to have his wife stationed
on the Meridian with him as his medical officer but Starfleet would have
none of that.
They had been _very_ reluctant to place the husband and wife duo on the
same ship. They didn't want to take the chance that personal matters might
get in the way of his commanding starship. Jorge disagreed. But then, he
wasn't in a position to argue the point much. He'd been lucky that Admiral
Forrest had finally relented enough to give him the Meridian in the first
place.
"I do too," she agreed, "but I guess we knew this time would come,
someday. We'll just have to make do. Like always."
Jorge shook his head. "No, not like always. Before, we always knew when
the other of us would be back but, now...," he paused a moment, sighing a
little. "Now, I may be gone longer than normal. Longer than we're used
to."
"We knew what we were getting into when we joined Starfleet," she tried to
put a light spin on things. "We'll see each other soon enough. In the mean
time, take care of yourself, and your crew, and I'll see you when you get
back. I love you."
She kissed her fingers and touched it to the screen at her end. Jorge
copied the gesture, their fingers seemingly 'touching' through the several
millions of kilometers of actual space between them. "I love you too,
Raylene," Jorge nearly whispered, "take care of yourself as well."
Raylene smiled and terminated the connection, not wanting to endure any
more of their painful parting. Jorge stared at the screen for long, silent
moments before standing up and leaving the quarters he was using.
[Nicademus Bridge]
Jorge Mendoza had returned to the bridge to stand next to the Captain's
chair and the man sitting comfortably in it. Captain Gabriel Woodridge was
a grizzled man of 58. He'd served with the military, and Starfleet, for
most of his life. He was fron a long line of family that served in some
form of military. He was the current commander of the Nicademus, a Warp 3
capable Starfleet vessel, and he showed no sign of ever leaving her
either. He was here to stay.
The two Captains' eyes were locked on the viewscreen. It showed an image
of the large Jupiter Station off in the distance. The ship had quickly
closed the gap and Jorge could just now see the outline of several vessels
either parked in orbit or docked in one of the station's multiple bays.
Mendoza's eyes continued searching.
Captain Woodridge turned his gaze from the viewscreen to his counterpart
standing next to him a grinned a small grin. "Trying to find her,
Captain?"
"You better believe it," Jorge responded, eyes still searching. "She's out
there somewhere and I can feel her calling to me."
"Happens to all of us, Captain," Woodridge chuckled, "I can still hear the
Nicademus calling to me whenever I'm away from her. Many other Captain's
will probably tell you the same thing."
The Nicademus' Communication's officer piped up from his station. "Sir.
Jupiter Station has acknowledged our arrival and have given us parking
co-ordinates. They bid us a fond welcome and await the latest batch of
cadets transferring over."
"Acknowledge the station and send my regards to its commander," Woodridge
growled. He reminded Jorge of what the old sea Captains had appeared like
in the old films. Gruff and growly. The image would have been complete had
the man had a smoking pipe locked between his teeth.
Jorge could feel the growing anticipation within him. He was looking
forward to stepping onto his ship for the first time. The Meridian had
been out in space before but she and her former Captain had returned to
dock, after having suffered quite a bit of damage, and been there ever
since. The work to get her spaceworthy had proceeded slowly, at first, but
had been renewed almost a month ago. Mendoza had read that his soon to be
First Officer, one Joseph Pike, had been overseeing most of that. He
looked forward to meeting the man.
"There she is," Mendoza smile, "right there." He pointed to one of the
docks the NX-Class vessel was moored to. She was a beautiful sight and he
said so, right there and then.
"Indeed she is, Captain," Woodridge crossed his arms across his chest.
"Indeed she is. Treat her well and she'll do the same for you. Always
remember that."
Mendoza turned to his counter-part and extended his hand. "I will,
Captain. Thank you for the lift. Safe journeys."
"Safe journeys," Woodridge shook the hand. "You better hurry before you
miss your transport over."
Jorge nodded and, after taking another quick glance at his ship on the
screen, hurried off the bridge. He was on his way to a new beginning...and
he couldn't wait to get there.
[Off]
OOC ~ Please feel free to start posting at anytime now, crew. Make your
way to Jupiter Station or the Meridian (unless you're already there, hehe)
as soon as you can. I'll keep you posted, of course, on any further
incoming crew and once I believe we have enough, I'll send out the mission
start. In the mean time, post away and have fun! :D
And if any of you ever want to do a JP, I'm always up for one. Any
question, you know where to find me. :)
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
meridiannx06@...
______________________________________________________________________
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Greetings, everyone.
We have a new crewmember coming aboard. Lieutenant Josh Witter will be our
Chief Engineer as well as serve as the Meridian's Second Officer. The
person playing Lieutenant Witter is an experienced PBeM-er and will make a
fine addition to our slowly growing crew. Welcome aboard.
Also, you can all expect a post from me by sometime tonight. Something to
help kick off the start of the Meridian. We won't actually be starting our
first mission yet, but I would like us to start posting and get a feel for
each other too. Consider it a pre-mission boarding time. Eventually, as we
continue posting - and as more crew arrive - we will start our first
mission. :) In the meantime, feel free to post about anything once I get
my first one out tonight. Thanks all!
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
http://www.geocities.com/meridiannx06/index.htmlmeridiannx06@...
______________________________________________________________________
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Hi, everyone.
There's a chance that me might be getting 2 new crewmembers in the next
little while. One, an Armory Officer (or Engineer, she'll let me know).
The other a Science Officer/Exobiologist (or Systems
Analyst/Technician[Ops]). Hopefully, they'll be aboard soon.
Captain Jorge Mendoza
______________________________________________________________________
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Note: forwarded message attached.
______________________________________________________________________
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Note: forwarded message attached.
______________________________________________________________________
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Greetings,
The Starfleet: The First Era now has its own Academy. All new members
will be going through the course as of now. Any existing member is
encouraged to take at last the theory part, the practical part of the
exam can be evaluated on logs submitted to the SIM.
In this email you will find the current SIM Guide, over the coming weeks
as it is getting used, I do expect that it will be tweaked. It is a
rather long document, however I do encourage everyone to read it, even
if you have tons of experience ;). It also covers First Era Specific IC
information as well as a lot of background about the enlisted. Our own
PO2 Robert "Patch" Thomas provided most of the latter information. Thank
you Patch!!
Thank you for your time,
Suzhran
********************************************************************
Starfleet: The First Era
SIM GUIDE
Version 1.0 June 26th, 2002
Written by Sub-Cmdr Suzhran
Credits
Various people have given their help and suggestions during this guide's
development and revision. We learn from the past so to those in the
past, we thank
you. Some content was also adapted or taken from these sources:
* The STTSF (Star Trek: The Sixth Fleet) SIMming handbook written by
Cmdr Jayne
Fury.
* Enlisted Crewman Association - Written by PO2 Robert 'Patch' Thomas
* Command Officers Guide V3.1.2 - Written by Commodore Suzanna Blokpoel
1 WELCOME/INTRODUCTION
1.2 What to expect in the Academy
2 BASICS OF SIMMING - OOC STUFF
2.1 What is SIMming
2.2 Email SIMming
2.2.1 Starting and Ending the plot.
2.2.2 Attention to Details
2.2.3 Conflicting logs
2.2.4 Interaction and co-ordination
2.3 Logging styles and types
2.4 Ten Rules of Email SIMming
2.5 Subject lines
2.6 Expectations
3 BASICS OF SIMMING - IC STUFF
3.1 The IC Setting
3.2 Enlisted and Officers.
3.2.1 Enlisted
3.2.2 The Enlisted Rates and Ratings
3.2.4 Officers
3.2.3 General Comments about the Enlisted/Officers Relationship
3.3 Positions/Departments, rates and duties
3.3.1 Command
3.3.2 Bridge
3.3.3 Armoury
3.3.4 Science
3.3.5 Engineering
3.3.6 Medical
3.4 Chain of Command & General Procedures and Protocol
3.6 BIO creation
4 CREDITS
4.1 Useful resources
1 Welcome/Introduction
Welcome to Starfleet: The First Era SIM group (SF:TFE). The first SIM
group dedicated to Email SIMming in the 'Enterprise Era'. This is our
Basic SIM Guide, in it we will go over and teach the basics of not just
Email SIMming, but also SIMming in this Era of Star Trek. This is the
very start of Deep Space exploration. many things are a lot more simple
then we are used to seeing on the Star Trek shows of the 23rd and 24th
century.
Where some of you may have experience in SIMming in either the 23rd and
24th century, there are a number of aspects that we will be going over
which related specifically to SIMming in the 22nd century. The section
IC setting will go over some of the details of that. In many cases it is
remembering and knowing what we are not supposed to know yet, or making
sure we do not use technology that at this point in the timeline we do
not have invented yet, making sure we do not encounter races that we are
not supposed to know yet. Our missions are still relatively close to
home as we venture beyond the Sol system and start exploring. For more
information on the details of beyond what is in this guide, please check
out the database information which can be found at
http://www.blankespoor.demon.co.uk/Yorktown/database.htm
The other major difference compared to SIMming in the later eras is that
we are using a lot more the enlisted crewmembers, and have those
actively SIMming. The reason for that is that we see a lot more of that
on Enterprise, and because they are the heart and soul of Starfleet that
make sure that our engines keep running, our torpedo tubes loaded and
our targeting scanners are functioning, and our crew fed. The NX class
ships have 82 crew on board, and more than 80% of those are enlisted. In
the IC section of this guide we will cover the basics about the enlisted
and officers and the differences between the positions. We will also
cover some of the normal protocols and procedures that are used when
dealing with officers and enlisted.
1.2 What to expect in the Academy
The Academy is part of the inprocessing procedure and protocols. The
first step of inprocessing is the application that is sent in using the
online form (http://www.blankespoor.demon.co.uk/Yorktown/joinTFE.html).
Upon receipt of the form, the Academy will contact you and ask for
confirmation of the application. Your application is also forwarded on
to the CO of the SIM you have applied to, and you can also expect an
email from your CO.
At the same time, the basic ranks are assigned (Crewman Recruit for
enlisted and Officer Candidate (also known as Cadet) for those seeking a
commission as officer) and Academy training is arranged. The Academy
training is compulsory for all new members of SF:TFE. Because even if
you have Email SIMming experience, it is unlikely you have experience of
SIMming in this Era of our future history.
The Academy training consists of two parts, a theory part, which is
concluded with basic SIM exam, relating above all to the OOC side of
Email SIMming (section 2 of this manual) but will also cover a number of
the IC details. A score of 80% or higher on the theory exam is needed to
complete this part of the Academy requirement.
The second part of the basic training is put into practice, this does
run concurrent with the theory part. It is the practical training (both
from an IC as well as logging point of view). This is where we will see
a split in the training between NCO and Officer Candidates. This
training consists of a 3 week (OOC time) mission at an Academy training
SIM, where a minimum of one duty log per week has to be written. Both
officer candidates and Crewman recruits go on the training mission, from
that point of view the training is the same. The differences will be in
the IC setting and the logs related to that. If you have extensive Email
SIMming experience (which can be demonstrated), participation in the
Academy Training SIM maybe waived and replaced by writing two logs to a
given scenario.
All waivers are subject to the approval of the Academy Commandant.
From an IC point of view, Starfleet Academy is a new entity in many
ways, most of the higher ranked officers were already commissioned
officers in Earth military, and were chosen for space duties. These
officers then went through extra/new training to be qualified to go into
space and on to the NX class ships or were working on the NX projects.
In some ways it is comparable to the way NASA has been training
astronauts from the various nationalities. Here we have an Academy that
takes on a limited number of Officer Candidates that applied directly
and do not have an Officer Commission yet, and they also take on
Officers that were put forward by the various military services on Earth
for space duties because of their exceptional skills in specific areas
that makes them suitable for these type of duties. Officer Candidates
have IC a 4 Year training program, which is completed on Jupiter
station.
That means when your character refers to attending Starfleet Academy,
expect small class sizes and an elite corps of students, some of these
can vary in age and experience. As time goes on, and Starfleet's numbers
and the number of ships increase, Starfleet Academy will evolve with it
towards where it is as we know it in the 23rd and 24th century, where
they accept Officer Candidates only and train them from scratch and who
upon completion receive their Commission.
Like Officers, Enlisted personnel will get their basic training on
Earth, and complete their training on Jupiter Station. Their training
programs are generally a lot shorter and more specific, however some of
the basics about Space and Starships will be similar.
2 Basics of SIMming - OOC stuff
2.1 What is SIMming
What is SIMming? SIM stands for the word 'simulation'. When SIMming, we
pretend or simulate that we are in a different environment. It involves
imagination and acting within the structure of the laws of physics that
govern that universe. In this case, the era depicted by the Star Trek
series: Enterprise, which depicts the very first Era of Starfleet.
You will choose a SIM, be assigned a position (usually one of your
choice), and go through your Academy training. Once you graduate from
the Academy your CO will be notified. In order to graduate, you need to
gain a score of at least 80% for the basic theory exam and receive a
grade of 'fair' or better on the practical part of the training.
Promotion to the officer rank of Ensign, or Enlisted rating of Petty
Officer 3rd Class is not possible without graduating from the Academy.
The academy will train you in not only the position you choose to SIM
in, but also the jobs done by your fellow crewmembers, and the nuances
of SIMming in this Era and the interactions between Officers and
Enlisted personnel.
Creating a character is the most challenging and exciting part of
SIMming. Choose carefully as you will be that character for your entire
career. As in all good writing, stick to something that's familiar to
you. (see Creating a Biography). Because of the Era we are SIMming, the
choices of races is limited, Starfleet is very much a human affair with
only a limited officer exchange program with the Vulcans and the
Andorians. There will be no more than three aliens per SIM to stay
within keeping of the Era. If you are choosing an alien race that is not
Vulcan or Andorian, your choice of position will be limited to that of
Science or Medical.
2.2 Email SIMming
This section will explain in more detail how Email SIMming works, what
to expect and go over a number of things to bear in mind when writing
logs, and bring up a few 'dos' and 'don'ts'.
2.2.1 Starting and Ending the plot.
It's the CO's, or in the CO's absence the XO's, responsibility to start
the plot. This is done by posting a 'plot starting log'. This log should
contain enough background information and orders to set the scene, such
that the rest of the crew has an indication of where the plot will be
heading and they can then start logging accordingly. It is your job to
react to the log and the main story line, as well as exploring your
character in more detail (this is done by including thoughts and
feelings to your character's actions). Each character provides its own
unique point of view to the story as it moves forward.
The CO and XO logs are used to provide the direction and to fill in any
details to the story line that are necessary. As each crew member adds
to the story, it is up to each crewmember to fulfil the requests made by
the CO or later on by their department head, and come up with ideas, and
continue the story from your point of view/perspective as well as the
requirements of the position you are filling on the crew. A fairly good
analogy to use in this case is to pretend that you are on the writing
crew for the Enterprise series, and the other crewmembers are your
co-writers. It is up to all of you to write a script that is both
understandable and believable.
Email SIMming allows you to participate as often as you like. One log
per week minimum from you as well as reading other's logs, is all that
is required. Always remember to check with your Commanding Officer for
any major plot changes as you move the plot forward.
Email plots don't always have a clear ending, as one plot sometimes
rolls into the next. But where possible a concluding log, which has a
short overview of the events that have happened, and perhaps a mention
of the performance of the crew is advisable. An example would be to use
a 'Captain's log, It has been:... ' for this purpose, often it will also
indicate to the crew the direction that they will be going into next.
The exciting part of Email SIMming is that daily, something new is there
to read and enjoy.
2.2.2 Attention to Details
It's the CO's and XO's responsibility to ensure that the logs posted by
the crew are tied into the main plot line and story. This is done by
creating a sequence of events from the crew logs, confirming details
established in those logs from the crew and on a regular basis
establishing an overview of what has happened in the COs logs (the
latter is achieved by reflecting back briefly over what has happened in
the last few hours/days for example) before moving the plot forward
again. This is to make sure that the logs posted by the crew make sense
within the plot, and thus creating cohesion and become a story rather
then stay loose and 'bitty'.
As crewmember you play your part in it and you help your command team by
paying close attention to details, and making sure that your log doesn't
contradict what is going on around you. Also, talk often with your
Department Head or CO, or if you are going to be interacting with
someone else, talk to them in email or via AIM/ICQ/IRC etc.
Attention to detail is VERY important in email SIMming, so read all the
logs and read them carefully. Download your email before you press send
on your log, to make sure that nothing has happened since the last time.
Take note of the situation happening around you IC. Look at the bigger
picture when you read, immerse yourself in the story told in the logs.
If the ship is under attack for instance and it is being logged that the
ship rocks, then don't start writing logs about being off duty having
some fun anywhere. If the ship rocks, reflect it in your log and how
your character reacts to the changed situation around him and the
unsteadiness on his feet.
The logs from the crew will be confirmed in the logs from the CO and XO.
Not necessarily by quoting them literally, but by using the information
given in those logs to move the plot forward and dealing with the
situations in the subplots created by the crew. As a result, always pay
VERY close attention to the CO's and XO's logs, at times they may have
had to change some finer details, but if that happens, it is done to
make it all fit together in the right sequence with in the plot. They do
that either by reflecting back, or in a 'Captain's log' type style, or
by going over some of the details of what has been posted and fit it
together in some sort of time line that plays out in their log before
they move the plot forward again Be very careful never to contradict the
COs or XO's log.
2.2.3 Conflicting logs
Also important is to pay close attention to who is where, do not put
people in places where they can not be because they were logged as being
elsewhere. Key to a cohesive story line is to not contradict any of the
details previously posted. Email SIMming is a fluid environment in many
ways, the other key thing to a cohesive story line is the sequence of
events. This can be confusing at times because people will log about the
same events from different points of view at different times of the
week.
Conflicting logs happen less and less with the new technologies of the
internet, where we can consult with each other in real time, using
IRC/AIM/ICQ type media. However, occasionally this can happen. Either
because two logs were posted at more or less the same time, or because
someone didn't pay enough attention to the details. Always remember,
follow the chain of command. If the CO orders you to do something and
your Chief Engineer orders you to do something else... even if the CEO's
log came first, remember to follow the CO's orders. Even if you have to
consult with your CO and CEO via email to clarify. The best course of
action is always to follow the orders of the CO. The only person that
has the authority to change details of what has logged in a plot is the
CO, or XO with the COs permission.
What if somebody suddenly logs that there is an Orion attack on the
ship? If it did not come from the CO or XO, wait for clarification from
them before reacting! The person who posted the log may not have had
permission to do this. In very rare instances, your CO will revoke a log
if it is in complete conflict with the current plotline. Again, this is
very rare, as CO's are trained to make everything fit. This is a good
example, however, of what not to do. Never post a log that is a major
change of plot without the CO's permission.
In Email SIMs it's important to keep track of the timeline and regular
time skips are necessary. It's up to the CO and XO to pace the plot in
your logs and any necessary time jumps need to be made clear in your
logs. OOC time is very rarely the same as IC time. Different crew
members can be logging about the same thing at different points during
the week. And in general it is best to avoid too many direct references
to time in logs.
2.2.4 Interaction and co-ordination
You can, and at times, will need to speak for some of the crew in your
logs, we do not live in a vacuum. For the CO and XO it is needed to
speak for others to ensure that their orders are carried out and for the
plot to be moved forward. Care should be ALWAYS taken though that when
you do, you portrait the character correctly. Play it on the side of
caution if you are unsure, and keep the conversation to a minimum
without harming the log or the plot. Ask the crewmember in question that
you use if necessary if the way you portrayed them is correct or not.
When you use another crewmember for more than a few lines, always run it
by them and if necessary make it into a joint log.
Remember that as crewmember you can not speak for the CO or XO without
their permission. What is meant with this is that you can not make an IC
suggestion to the CO, and in the same log have the CO or XO approve it.
Making the suggestion is great, and highly encouraged, but you need to
allow the CO and/or XO to respond themselves. That is how they direct
the plot, by choosing from the options available to them. The only
exception to this are of course when the CO or XO has given you the go
ahead for your idea in advance.
One thing that is a big 'no no' when you use someone else's character,
is giving other characters thoughts. You can speak for them, but you can
NOT give them thoughts. Those belong to the player of the character.
What you should do instead is instead of giving them specific thoughts
and reactions, is have your character observe
their reactions.
So instead of saying:
'Yes... I think so.' The Crewman hesitated, he was uncertain about what
to do. Wasn't this too big a task for him.'
Say:
'Yes... I think so,' the Crewman replied.
She looked at the Crewman as he answered, he seemed hesitant, uncertain
even.
Both say the same thing, however the big difference here with the second
version is that all that is done is to observe what your character
*thinks* the reaction is from your character's point of view. It gives
the Crewman control of his own character. If the Crewman doesn't agree
with how you had him react, he can quite easily change his response or
reaction without contradicting the log already posted.
2.3 Logging styles and types
There are two styles of logging, the first is what is known as the
Storytelling or Narrative style because it appears as a story in a book.
An example of this style would be:
Crewman Bergliaffa was on his way to the mess hall with a toolkit in his
hand. The Chief Engineer had ordered him to fix a faulty food
resequencer. He entered the mess hall and looked for the Master Chef.
'There you are, Crewman!' Came the burly voice from the kitchen area.
Moments later the Chef walked out into the mess hall itself. 'The one on
the right there is not working properly, all it resequences is water,'
he said and pointed to the far corner of the kitchen where two
resequencers were placed side by side.
'I'll get onto it straight away, Chief,' Roberto replied with a grin,
'I' sure the Captain won't be happy if all he can get here is water.'
The second style of email log, is known as a Script style or
Communicative because it appears like the script of a play or movie.
This form is similar to what happens in an IRC SIM, with the actual
conversation and actions between crew being in similar format as on the
IRC . An example of this is:
Crewman> ::walks into the mess hall with toolkit in hand::
Master Chef> ::whistles to himself as he works in the kitchen, spots the
crewman entering the mess hall:: There you are, Crewman!
Master Chef> ::points to the far right corner of the kitchen where two
food resequencers are placed side by side. The one on the right there is
not working properly, all it resequences is water.
Crewman> I'll get onto it straight away Chief. ::grins:: I'm sure the
Captain won't be happy if all he can get here is water.
The narrative, storytelling style is what is highly recommended over the
Script Style for several reasons. It is a lot easier to read to read, it
allows for a more flowing story and plot. It is also easier to add more
description and depth to the story, background and character.
Besides the two styles of logging there are also to types logs, the duty
log and the personal log. The duty log is a specific, plot related log
in which your character carries out the tasks assigned to it. A personal
log is a log in which you explore your character, it often is an off
duty log, but it doesn't have to be. It is a log where your character
does something that is not necessarily plot related, and where we get to
see character growth. Sometime this can be achieved on duty, however
often personal logs are not plot moving logs.
Examples can be a log in which your character reflects back on something
that happened, either recently during the mission or further back, it
can also be the exploration of a friendship or relationship or other off
duty activities that give more depth to your character.
As you get more experienced, duty logs and personal logs can be
combined, while performing your duties, your character can be reflecting
back, relating what is happening around him/her to something that your
character has experience with, or not. It takes some time, some
experience in SIMming, patience and creativity to make that happen. The
more time you spend with the SIM, the more creative solutions you will
see. Combination of style, wit, experience will bring you to better
understanding of Email SIMming.
A few points to remember:
Be clear about who is speaking, use a spell checker if at all possible.
At the same time, we need to be tolerant of, and have respect for,
those SIMmers among us for whom English is not their first language.
There are several in our group. Just think how it is for you to learn
SIMming in your native language, we should respect and applaud the
effort they make to do this in what is for them a foreign language.
2.4 Ten Rules of Email SIMming
1. Creativity is key, creative logs give life to your character.
2. Pay attention to detail. Keep up with what others write in their
logs... it just might effect your character.
3. Be flexible, when you're SIMming anything can happen.
4. Remember the Golden Rule, treat others in you logs the way you want
to be treated in theirs... with respect.
5. For every action there is a reaction. If you put a phaser to your
head and fire, chances are you're dead. Don't do dumb stuff.
6. Words are powerful, use them carefully, and write so others
understand what you're doing.
7. Communicate; talk out of character (OOC) with other crew members in
email. It builds cohesion and can add to creativity.
8. Stay involved, you can't always be the centre of attention... but
that doesn't mean your character can't do anything. It is a big ship.
9. Develop your character. Make sure you use traits about your character
in your logs. Don't just write a BIO and then play your character
completely different.
10. Be consistent, that way others know what to expect of you. Over time
it can be like ESP.
*Written by Captain L. Horatio Hawke
-Used with express permission of the author
2.5 Subject lines
The listservers usually add the SIM name in brackets on your subject
line upon delivery, so no need to add that unless your CO specifically
asks for it. We are still very early in the history of Starfleet, and
stardates are not used. The First Era SIMs 150 years into our future, so
the current year we SIM in is 2152. The reason we ask for specific
Subject lines is so it is easier to see who has posted, what their
position is and how and what it falls into the story. It gives a bit of
OOC structure to our IC environment.
* Date, Position, Character Rank/Rating and Name
* 2151 October 15th, Exobiologist's log, PO1 Simonis
* 2152 July 7th, Captain's log, Capt Hawke
If you are writing a personal log you may add that to your subject
heading.
* 2152 April 15, Science Officer's personal log, Sub-Cmdr Suzhran
IF you are doing a post but on a shuttle, planet or otherwise not ON the
ship, use a bracket to outline your location for example:
[Shuttle Acropolis] date, position, character
If you are doing a joint SIM with another ship and are posting to
another list other than your own, put YOUR SIM in the brackets as below:
[Yorktown] 2152 July 7th, Captain's log, Capt Hawke
Please remember to follow these protocols, it helps to avoid confusion.
2.6 Expectations
One quality log a week minimum.
If you remember nothing else, remember that sentence. Your crewmates
depend upon YOU for your addition to the story. Remember, this is a game
and done for everyone's enjoyment and it's also a team. One team member
doesn't make the whole true, however as a true team works together, so
will you work with your crewmates.
What is a quality log? A log that shows some development of the plot or
if no main plot is present (such as shore leave) something that develops
your own personal storyline. Don't be daunted by this. A quality log
does not have to be long it simply has to contribute well, not
contradict any of the previous logs and fit in with what is happening
around you. Think of the term DUTY FIRST when creating a log. If you
have already done a duty log, then feel free to explore your personal
storyline.
If you are unsure as to if your log is a quality log, send it to your CO
or XO to look over and give you feedback on, a CO and XO are not just a
Commander, but experienced SIMmers and can give you some great input.
It's their "job" to make sure that you are enjoying the environment that
is being created by the Command Team.
Behavioural courtesy is expected within a SIM. Respecting one's
crewmates and the members of The First Era is expected. Our SIMs are
kept PG13 rated, the age range of our members varies greatly, from age
13 upwards at the moment. So, no excessive swearing, no explicit sexual
overtones etc. It is more fun to keep things suggestive and let people
use their imagination than to write out the details. Remember what was
shown on the series and keep it along those lines.
3 Basics of SIMming - IC stuff
3.1 The IC Setting
A perhaps unusual section for a SIM guide, however, for our Group and
for SIMming in the First Era it means remembering that many things that
we take for granted in the 23rd and 24th century are not yet invented or
not yet known. Earth is taking the first steps into space beyond the Sol
system, we are still very much wondering what is out there. That is for
a large part the challenge of SIMming in this Era. This section will
cover some of the details that you need to remember to forget.
Do not refer to your ship using the USS notation. Current Starfleet
ships do not have a United Star Ship attached to their name, (sometimes
SS, for Earth ships in general). That means if you are SIMming on the
Challenger SIM, you are on board the Trope, not the USS Trope
Other technology issues: Turbolifts aren't the sort of turbo lifts as we
are used to in the 23rd and 24th century. They are a simple up and down
system that doesn't go through the whole ship like they will in the
future, the NX class ships only have 7 decks anyway. Also the lifts do
not have a voice interface to operate, we have to use a lever (much like
TOS had).
Most panels, etc are pretty much non-touch screen, we use buttons,
levers, switches and pulleys, etc with the occasional flat screen being
used only for displaying the work done.
Transporters have only been used about a few times since the first
episode and are not overly reliable. Accidents do happen with them,
remember the episode 'Strange new world'? The crewman that was beamed up
in an emergency beam up had sand and other stuff that was flying around
him in the storm phased into his skin, to name an example of what might
happen. Don't expect for them to come to the rescue. Shuttle pods are
still the main source of transportation in this Era.
The Earth vessels do not have a tractor beam yet. So far only the
Vulcans have them, and they are 'classified' as they put it. Just like
the warp 6.5 engines they have on their Surat class ships). Instead we
use what's called the grappler. It consists of two magnetic grappling
pads shot out on metal wires. Being near large sources of disruptive ore
interferes with the magnetic field they use.
Shields are not as we know them. In fact, we do not have shields. The
Earth vessels have hull plating that can be polarised, this is a low
level barrier that doesn't absorb much punishment. From a weapons point
of view we do now have Phase Cannons (2 front and 1 rear) that replaced
the pulse lasers, and the torpedoes are still very missile-like. The
only Photon torpedoes that have been encountered so far were on Klingon
vessels.
Comm badges? What are Comm badges? ;) Communications are done via the
TOS way. Off ship, we use hand held communicators (yes, the flip open
and press the button type). On the ship, comm panels are placed along
the wall and on consoles in strategic places, and again, buttons need to
be pressed before you can speak. Sub-space beacons are still being
deployed by Enterprise and our ships) so unless you are near one, you
are not going to be able to contact very distant places and expect an
instant or quick response.
Tricorders (and sensors, except for the science officers, Spock-like
scanner) are simpler than the 24th century ones, a lot of the particles,
emissions etc are not known yet either. The tricorders do not have the
sort of range, or clarity as you would in the 24th century. As a result,
take it easy on the science specific techno babble ;).
Replication systems won't be invented for another 150 years or so.
Instead they use molecular re-sequencers, where everything gets recycled
and transformed into non-complex items, like food, uniforms, and some
spare parts.
Not all the doors are sliding doors, and you do have to press a button
for them to open (these include crew quarters, sickbay, bridge, lifts
and Captain's Ready Room). The rest of the ship, such as the entrances
to engineering, and the armoury etc, are still hatch like, with latches
you have to pull, and doors you have to push/pull as well.
Personal weapons: So far only the pistol version of phase weapons are
available with two settings stun and kill. No in-between settings, and
no wide beam, etc etc. We still use laser rifles, (as well as many other
species) and other energy weapons as well, since pistols are limited in
number. (Enterprise has only 16 according to Reed during one episode.)
As for PADDs. Think of the current Palm Pilots of today, with stylists,
and then add bright screens with full digital colour to it. Computer
data is stored on semi-clear disks, somewhat larger then ours today, and
used much as on TOS.
As for the ship, be careful with the use of NPCs, the NX are cramped and
small in comparison with the later Starships like the Constitution
Class, not to even mention the Galaxy or Sovereign Class of the 24th
century. Think of a submarine as a size and 'crampedness' comparison. It
also means the number of crew are a LOT smaller. The NX class ship has a
total of 82 crew onboard. With more than 80% of them enlisted. The rooms
and quarters are small and cramped and spartan. The enlisted share rooms
between 4 of them for instance. Junior Officers have a room mate too.
The ship only has one doctor, a corpsman and perhaps one nurse for
instance. Most departments with the exceptions to Engineering and the
Science labs are one room with a small office attached. As for the
numbers, expect about 20 people in engineering, 20 in science, 10 in
operations that would leave about 20 people in total for all the other
departments and functions and general crew, we have 4 or 5 people in the
Galley of course :), besides those positions listed on our crew roster.
As for living in the 22nd century, civilian clothing looks just like our
current fashion... jeans, and a shirt for example. Communications and
press-junkets are still being made by Enterprise to Earth occasionally,
much like how they do from the Space shuttle's of today. They watch
movies still in the mess hall ever so often. (Mostly early 20th to early
21st century ones) No holodecks are available or known yet. The mess
hall is an important room on the ship where people gather. Most of the
food although re-sequenced is still cooked, and prepared by the chef,
where crew members can select from it much like a dining hall of today.
(Although drinks are purely re-sequenced by the machine next to the
food). Also don't expect alien dishes to be served, except a few Vulcan
ones if the Chef has done it before. Human food is what's on the menu.
The Captain has his own little closed off to the rest of it, where he
dines with his senior-ranked officers.
One key thing to remember... this is an EARTH ship. There is no
Federation yet. The Federation is founded in 2161, 9 years in our
future. We have a Romulan war to go through first ;). Starfleet has
encountered very few worlds since most ships could only go warp 1.5 to
warp 3, with the exception of Enterprise and our ships. As a
generalisation, Humans are still naive here, and don't know a lot of
deep space travel, and are still distrustful of most Vulcans since they
kept Humans form moving out to space sooner (in their opinion). Prepare
to look at things from different eyes. Many of the general orders and
Starfleet regulations with regards to alien interaction and space travel
that we know have not been written yet. The Prime Directive, to name a
prime example, doesn't exist... yet.
3.2 Enlisted and Officers.
Before going into the section about the various positions and duties,
this guide will cover the Officer/Enlisted question. Unless you know the
military well, it is unlikely that you know much about the structure and
what enlisted are. In Startrek of the 23rd and 24th century, few if any
were seen, that doesn't mean they are not around. Far from it. This
section will cover more about the enlisted than about the officers, we
generally know what the Officers do because we can see it every day on
Startrek. On Enterprise, we have seen a lot more enlisted than before,
even though it are still the officers that are the main characters ;).
3.2.1 Enlisted
The enlisted crewman's role in the First Era is critical. The First Era
enlisted man is the one of the most trained people on the ship in his or
her specific area. But not only that, all enlisted crewmen receive,
during basic training and periodic refresher courses, Fire Control (how
to put out ship borne fires), First Aid, Zero G training to include the
emergency evacuation of ships, and Personal Weapons training. Normally
in long arms, such as plasma rifles. Usually an enlisted crewman will
be a jack of all trades relating to his or her specific job. A Warp
Core Specialist will know the warp core in and out, but also will know
some basic engineering skills, such as re wiring and repair of related
systems. This sort of cross training will relate to all enlisted
crewmen. Perhaps a biologist won't know how to readjust a dilithium
matrix, but he'll know how to access the information that might help him
from the ship's computer core. The ship is relatively self sufficient
and people do have cross training in key areas.
The role of the enlisted man aboard ship is that of a lower ranked
person performing his job for pay. But that is a generalization. His
role is also that of a person out in space who is there as part of a
crew. He may be working for a living, but he is also there serving his
world for a singular purpose. Another thing to realize is that the
enlisted crew is the heart of the ship. With their feelings and
emotional highs and lows, the ship as a whole takes on that feeling.
Playing an enlisted crewman, you must reflect those common group
feelings. Morale of the ship will be played through your character.
On board most NX class ships we can guess that most enlisted crewmen
have had some advanced learning in school. Definitely more than most
high schools of today would give someone. Also, remember that along
with continuous training, most enlisted personnel work to better
themselves with degrees from colleges that will assist them in their
jobs or when they get out of the service. Most senior NCOs will have
some sort of degree.
3.2.2 The Enlisted Rates and Ratings
The Enlisted Rate is basically the rank. The enlisted rates in
Starfleet are divided into three categories:
Junior Enlisted
Non-Commissioned Officer
Senior Non-Commissioned Officer
The Junior enlisted rates comprise the Crewman Recruit, Crewman
Apprentice and Crewman. At this stage of the enlisted time, they are in
training. Learning the job, about Starfleet in general, learning about
life in a military fashion, and learning to survive in the inky black
cold of space. Normally, these rates are 18 to 21 years old with little
or no life experience. The proper title of each is accepted as
something to call them by. Also, the general title of "Crewman" or the
rates last name will suffice.
The Non Commissioned Officer or NCO is the heart of Starfleet's enlisted
corps. These crewmen have seen the world and know their jobs. The term
NCO refers to their stage of training and leadership. Although they
know what they are doing, they sometimes lack leadership skills. Much
like the Ensigns and Lieutenant Junior Grades of the officer corps. This
corps of enlisted crewmen is made up of the petty officers. PO3 through
PO1 is the largest group of enlisted in Starfleet. Usually, these people
range in age from 20 to 28, but sometimes can go all the way to 35 years
in age.
The Senior Non Commissioned Officer is the older, wiser group of
crewmen. These people have seen the best and the worst life can dish
out. They are in charge of groups of enlisted people and report to the
officers in charge of the department. They are the supervisors. They
know the job, but also know how to delegate responsibility. They can
act as officers in charge of departments in the absence of an officer.
This group is made up of the Chief Petty Officers. CPO through MCPO.
This group is the smallest of all enlisted personnel. Normally only the
"lifers" or people who intend to make Starfleet a career stay long
enough to make it to the senior enlisted tier. These people range in
age from 26 to 45 years of age.
The enlisted ratings were developed because of the specialized training
that enlisted members receive. Each crewman on board a ship has a
specific job to do and therefore receives a rating once that crewman has
achieved NCO status. The ratings basically are the job plus the rank.
For example, a Petty Officer 2nd Class Gunnery Mate would be listed as a
GM2 or Gunnery Mate 2nd. This works up until the senior enlisted ranks
where a Chief Petty officer would be called Chief. Senior Chief Petty
Officers are called Chief or Senior Chief. Master Chief Petty Officers
are called Master Chief or Chief. The senior enlisted do not go by
their rate. By the same token, junior enlisted are not given a rate and
just called Crewmen.
See the description of the duties and positions in each department to
get an idea of the jobs/ratings available in TFE. Also please remember
that not all ratings on the ship are played actively by people and are
in the background as NPC even though we have such a small ship
complement. Many of these positions are there repairing and maintaining
the ship and her crew and exist because if we didn't have them, systems
would break down and there would be no one to fix them, leaving us
stranded in space.
Chief of the Boat:
This is the title and position given to the most senior enlisted person
in the crew. In addition to their normal duties and rating, the COB has
the following duties:
* Serve as a liaison between the Commanding Officer (or Executive
Officer) and the enlisted crewmen;
* Ensure enlisted crews understand Command policies;
* Advise the Commanding Officer and Executive Officer regarding enlisted
morale, and evaluates the quality of non-commissioned officer
leadership, management, and supervisory training.
The COB works with the other department heads, Chiefs, supervisors, and
crewmen to ensure discipline is equitably maintained, and the welfare,
morale, and health needs of the enlisted personnel are met. The COB is
qualified to temporarily act as Commanding or Executive Officer if so
ordered or needed.
3.2.4 Officers
Generally, most is known about this as it has always been the most
visible part of Star Trek, as a result there is no need to cover much of
this in detail. More specifics of the duties are given in the section
below.
Starfleet Academy is a new entity in many ways, most of the higher
ranked officers were already commissioned officers in Earth military,
and were chosen for space duties. These officers then went through
extra/new training to be qualified to go into space and on to the NX
class ships or were working on the NX projects. In some ways it is
comparable to the way NASA has been training astronauts from the various
nationalities. Here we have an Academy that takes on a limited number of
Officer Candidates that applied directly and do not have an Officer
Commission yet, and they also take on Officers that were put forward by
the various military services on Earth for space duties because of their
exceptional skills in specific areas that makes them suitable for these
type of duties.
That means when your character refers to attending Starfleet Academy,
expect small class sizes and an elite corps of students, some of these
can vary in age and experience. As time goes on, and Starfleet's numbers
and the number of ships increase, Starfleet Academy will evolve with it
towards where it is as we know it in the 23rd and 24th century, where
they accept Officer Candidates only and train them from scratch and who
upon completion receive their Commission.
3.2.3 General Comments about the Enlisted/Officers Relationship
Enlisted and Officer personnel have set protocol on how to act and
behave amongst and towards each other, just as there are protocols
between senior and junior officers. While some of these are rules, and
others historical conventions, most are followed as best as possible.
An officer (Ensign and up), is always addressed by an enlisted as "Sir",
or by the specific request of a female officer, "Ma'am". Enlisted crew
are often addressed by just their rate, or just their last name (without
the "Mister" attached). Both are acceptable, and correct. All Crewman
can be addressed as simply Crewman, just as all Petty Officers can be
address as such, regardless of actual rate.
It's rare to have an officer and NCO be close friends. Because of the
nature of their working relationship, the officer needs to be able to
maintain professional distance to be a good leader. This doesn't mean
they can't be friends or have a good professional relationship, or even
be mentors, but close or intimate relationships are generally frowned
upon. This does not mean that it doesn't happen. Space is a lonely
place and we are, after all, sentient needy beings ;).
While Cadets of Officer Candidates do not outrank anyone (including any
NCO), the moment they become Ensigns, they have been commissioned as
officers. This means that they now, as officers, officially outrank any
NCO. While this may be true, junior officers would be wise to hear and
follow the advice of senior enlisted personnel. Often, those senior NCOs
speak as someone with literally a lifetime of experience in Starfleet,
as compared to an officer with maybe a few weeks of active duty
experience.
3.3 Positions/Departments, rates and duties
In this section the key positions are covered, also a number of the
enlisted positions/rates are covered
3.3.1 Command
CO - Commanding Officer
The qualities of a Commanding officer are like those of a good boss. The
responsibility of the ship lies in their hands. From an IC and an OOC
point of view. He or she is the person that makes the decisions
ultimately after listening to the officers. On his/her shoulders rests
the safety and the future of the ship.
He or she knows that the crew makes the SIM. They must be leader,
mediator, director, producer, writer at any given moment. Respect is to
be given to your CO at all times. They spend a lot of time behind the
scenes working to make the SIM environment as realistic and as fun as
possible. The only person who may make overall plot changes is the CO
and he/she uses the godlike power if need be. As stated earlier in
section 2, only the CO may retract a log or change IC details after they
have been logged to make them fit. The CO will write a plot starting or
directional log that will give you and your crewmates specific tasks to
accomplish. All major plot changes must go through your Command team of
CO and XO, if you are unsure if your plot changes is major or not, err
on the side of caution and ask, they are only ever an email away ;). The
responsibility of the SIM is in the CO's hands and therefore he or she
has final word on anything to do with the proper functioning of the SIM.
XO - Executive (First) Officer
The Executive officer is the CO's number one, right hand. Together with
the CO, this team comprises the Executive Staff of your SIM. In TFE,
from an IC point of view, has other main duties besides being First
Officer. Unlike the 24th Century, where we saw Cmdr Riker only being XO,
then again, the Galaxy class ships had 1000 people on board.
From an OOC point of view the XO is an extension of the CO, they work in
tandem and the ideal is to be of one mind, working simultaneously.
Behind the Scenes, the XO works together with the CO to make the SIM
experience enjoyable. He or she takes command of the SIM in the absence.
It is the duty of the XO to give the CO alternatives in a given
situation, this requires imagination and ingenuity. The XO never shows
disagreement with the CO in a public forum such as on the bridge or in a
meeting. If he or she disagrees, this matter is taken into account
privately as the Command staff must always show solidarity.
Yeoman, YN (Enlisted)
The Yeoman, the personal assistant of the commanding officer, performs
secretarial and clerical work; deals with visitors, communications, and
inquiries; coordinates departmental records and supplies; and prepares
official departmental memoranda, directives, forms, reports, and
briefings. In this way, he or she represents the non-commissioned
element of the Administrative and Diplomatic functions within Starfleet.
The Yeoman serves the Commanding Officer of the ship. Falls under
Command. (Yellow uniform piping)
Galley Mate, GC (Enlisted)
Falls under the mess hall naturally. Falls under Command. (Yellow
uniform piping)
3.3.2 Bridge
Helm Officer
The helm officer is responsible for the actual piloting and navigation
of the spacecraft. Although these are heavily automated functions, their
criticality demands a humanoid officer to oversee these operations at
all times. The Flight Control Officer receives instructions directly
from the commanding officer.
* Navigational References/Course Plotting
* Supervision of Automatic Flight Operations
* Manual Flight Operations
* Position Verification
Always remember to be accurate and respond to the directions of the
Commanding officer.
Operations Officer
"Many shipboard Operations involve scheduling resources or hardware
(such as power or the use of sensors) that affect a number of
departments. In many such cases, it is common for various operations to
present conflicting requirements. It is the responsibility of the
Operations Manager (OPS) to coordinate such activities so that mission
goals are not jeopardized. Having a crew member in this decision making
loop is of crucial importance because of the wide range of unpredictable
situations with which a starship must deal."
Star Trek - TNG
Technical Manual
Although taken from the TNG manual, which is two centuries into our
Future, it is an accurate description, even if the department is a bit
smaller and the Operations Officer is Operations Officer, not Chief
Operations Officer in this century.
Having said that... what does OPS do?
1. Resource Allocation - If two departments are requesting to
investigate a situation, phenomenon etc it is up to the OPS department
to specify which department will use which Resource (i.e. Security
requests more power to force fields while Science is in need of more
computer core to do some more complex analysis). This includes shedding
of certain non essential power usage.
2. Assessment of damage to the ship (not the enemies).
3. Notification of Engineering to prepare for power allocation for
transporter operations when used. OPS can play the Transporter Chief
NPC.
4. All transport in and out of the ship including shuttle pods, shuttle
bay operations, use of the grappling hooks.
Quartermaster, QM (Enlisted)
The Quartermaster trains and supervises crewmen in Bridge operations,
repairs, and protocols; maintains the ship's compass, the ship's
chronometer, the ship's log, and watch and duty assignments for all
Bridge assigned personnel; ensures that Bridge and Bridge-assigned
personnel are properly equipped, supplied, and maintained; establishes
procedures and checklists in the proper operation of the Bridge,
auxiliary spacecraft, and mission execution; Falls under Command, but
works very closely with Ops. (Yellow uniform piping)
Boatswain Mate, BS (Enlisted)
The Boatswain was historically in charge of the ship's deck crew,
riggings, cable and anchors. For our purposes he will be the enlisted
assigned to Ship's Operations. This includes maintaining the Life
Support systems and Data Tech as well as pilot all shuttle pods and
maintain them. (Yellow uniform piping)
Communications Officer
The communications Officer would be on the bridge about half the time
and most command watches. The position was a relatively new posting,
never before located on the ship's bridge itself, but this was a
correction of a problem. The Communications officer had turned out to be
far more important to the moment-by-moment workings of a ship in space
than anyone had expected, even when nobody was
talking to anybody. It would be the communications officer's
responsibility not only to make sure the crew heard every command, but
that all the systems in the ship were communicating with each other,
from sensors to the red alert klaxons. The Comm officer was also in the
command line, simple because the comm officer always had first hand
knowledge of exactly what was happening. As a result, besides the
linguistic skills, the Comm Officer also works closely with Ops. (Blue
uniform piping).
3.3.3 Armoury
Chief Weapons Officer
Security is responsible for the security of the ship and all personnel
therein. They arrange any high-level counterintelligence measures to
negate possible sabotage or terrorist penetration of the ship. During
diplomatic missions, they arrange for security escort as well as
constant guard. All dignitaries must be given proper reception and it is
the duty of the Security office to ensure that takes place efficiently
and with the highest attention to safety for all parties. They
collaborate with other departments for the security of their personnel
and equipment as well as collaborate with Engineering on all maintenance
of Security systems. Security must be present on Away Missions, it is up
to the Chief to decide which member of his/her department will go IC and
how many teams OOC.
This department oversees all aspects of the ship's security including
Tactical.
DUTY LISTING:
1. At the command of the CO only, controls and fires all weapons and
polarises the hull plating, puts the ship to the alert level status
2. Launches probes and beacons (with coordination from Sci, Engineering
or Ops)
Gunnery Mate GM (Enlisted)
Another historical name we will use to handle the ships weapons, both
beam fire and torpedo. Will also maintain ship's armoury and security.
Falls under Armoury (Red uniform piping)
Master-at-Arms Mate MM (Enlisted)
The Master-at-Arms trains and supervises Security crewmen in
departmental operations, repairs, and protocols; maintains duty
assignments for all Security personnel; supervises weapons locker access
and firearm deployment. (Red uniform piping)
3.3.4 Science
SCI - Science Officer
The Science officer is one of the most important officers aboard the
ship. The Starfleet's goal is to "seek out new life and civilizations,
to boldly go where no one has gone before" which is why a SCI officer is
so important. They are the link, the reason. SCI officers conduct
everything from planetary scans to the study spatial phenomena and
cataloguing the smallest particle to studying various life forms.
Insomuch as Science wears blue, the Science officer often works with the
Medical department for a number of cross-departmental items.
One of the biggest parts of Starfleet is science, and enlisting in
Sciences gives many people the chance and opportunity to gain hands on
experience with their trades. Many enlisted in this area have a
background in science (some even with degrees), but use their time in
Starfleet to gain field experience and practical working experience.
Jobs include lab technicians, and department specialists (such as an
archaeology or exobiology specialist).
Sensor Systems Tech, SS
Handles ship sensor pallets and probes. Falls under Science. Maintains
the various sensor arrays. They are often the ones who keep ship systems
and sensors in tip top shape (i.e. properly aligned, running right,
calibrated), but they are not technically responsible to make sure the
item works, just what the actual system does. (Teal uniform piping)
Exobiologist's Mate, EX
Assists in all science related matters falls under science department,
specific to exobiology, may assist Medical if required. Exobiology
includes everything biological, not just intelligent races, but also
plant life, animal life and insect life. (Teal uniform piping)
Cartographers Mate, CT
Maps and charts known space. Falls under science. (Teal uniform piping)
Geologist's Mate, GT
Assist in all science related matters, fall under Science Department,
specific knowledge in geological sciences. (Teal uniform piping)
3.3.5 Engineering
CEO - Chief Engineering Officer
"The Man in the Basement" is the occasional label given to the CEO. The
Chief Engineer basically keeps the ship together during crisis
situations, and during day-to-day life. The CEO can be called upon to
perform everything from balancing the power distribution net to ejecting
the warp core. Though often overlooked, the Chief Engineer should be
kept quite busy, especially during battle SIMs, either by the CO or by
himself just keeping all systems running smoothly. He is also known for
problem solving tasks, and called upon when no one on the bridge can
understand something engineering related on another ship or planet.
Communications & Electronics Technician, CE & TE (Enlisted)
Obviously this enlisted rate will deal with servicing and maintaining
the ships communications equipment and communications buoy and
transponders as well as other ship integrated electronics. Falls under
Engineering (Red uniform piping)
Damage Control man, DC (Enlisted)
Does just what the name implies. Controls Fires and repairs damage and
is assigned under Engineering. (Red uniform piping)
Machinists Mate, MM (Enlisted)
Helps in the fabrication of parts and such for the ship. Falls under
Engineering. (Red uniform piping)
Warp Core Specialist, WS (Enlisted)
Works strictly on the Warp Core. Falls under Engineering. (Red uniform
piping)
Engineman, EN (Enlisted)
Handles Impulse rockets or engines. Falls under Engineering. (Red
uniform piping)
Hull Maintenance Tech, HT (Enlisted)
Falls under Engine Room. (Red uniform piping)
3.3.6 Medical
CMO - Chief Medical Officer
The Chief Medical Officer is a vital member of the crew as she/he is
responsible for maintaining the health and safety of the officers on
board the ship. Among others the CMO is responsible for treating any
injuries or diseases, initiating biohazard protocols, approving the
transport to and from the surface in regards to possible communicating
diseases or other unknown elements, setting and co-ordinating emergency
medical facilities on board in time of battle, training and supervising
her medical officers, and undertaking medical research.
Corpsman CM (Enlisted)
Is both a paramedic and works to assist the Doctor in other minor
procedures. Note that a Nurse is an officer ranked personnel. Sometimes
referred to as Practical Nurse Corpsman. Falls under medical. (Teal
uniform piping)
3.4 Chain of Command & General Procedures and Protocol
As with most military organizations, Protocol and Procedures aren't just
filler but a constant reminder of the past working its way into the
present. Things that make the most mundane chores go smooth as silk as
they have been worked to a high sheen through years of polishing. Little
things like, Sir and Ma'am, Mister and Ms. Paying respects to the flag.
Obeying officers. Discipline and Commendation. Ship pride. The order
of the day. A routine the ship follows. Asking permission to leave and
board the ship after paying respects to the quarterdeck's flag mast.
The piping of officers and dignitaries aboard ship at the gangway.
These things will stay the same from the past all the way to the last
episode of Voyager. We must maintain the status quo.
The chain of command is a vital resource for all crew. This chain
directs your actions. It also commends you and disciplines you. You
look to your supervisor for "the word". If they can't help you, then go
to the next higher level. So on and so forth. For the enlisted,
normally, NCOs will help junior enlisted with any problems they may be
having. This chain of command only works if people use it as it is
intended. Things come down the chain and go up the chain. Never from
top to bottom with no middle. Circumventing the chain could and will
result in severe or more severe punishment given the nature of the
offence.
3.6 BIO creation
You'll find SIMming much more rewarding if you take the time and make
the effort to create and develop a defined biography. Use your
imagination, use the references on the net for canon races, please
remember though, that in this Era of Starfleet, it is very much a Human
affair as stated earlier. We do have Officer Exchange programs set up
with the Andorians and Vulcans, for other aliens, we are very limited,
since we don't know many of them yet, so even less of them would ever
serve on an Earth ship. A limit of not more than three aliens per NX
class ship has been set, and if you play a race that is not Andorian or
Vulcan, your position is restricted to that of Medical or Science only.
Picture your character in your mind, then delve into his or her psyche
to decide on their background and what made them who they are. Make your
character believable.
The best way to create your character is:
a. Select the post you wish to be in, then create the character's
talents and history to reflect that
The outline below will give you a good basis for creating your
character:
FULL NAME:
NICKNAME:
RANK: (given by the Captain)
ASSIGNMENT:
PLACE OF ORIGIN:
SPECIES:
SEX:
AGE:
HEIGHT:
WEIGHT:
EYE COLOUR:
HAIR COLOUR:
OTHER PHYSICAL ATTRIBUTES:
PERSONAL BIOGRAPHY:
HOBBIES:
STARFLEET SERVICE:
If you are new to Role-playing, it's best to choose a human character
and your own gender. Familiarity is the key to successful role-playing.
There are times that even the most experienced of role-players will have
difficulty with playing an alien race. Also remember as stated before,
Starfleet is very much a Human affair. If you want to tackle an alien
race, make sure they are known to Earth and have a good reason to be
assigned on a Starfleet vessel. Approval from the Fleet Commanding
Officer for non-Vulcan and non-Andorian races is required. Also remember
that only three aliens per ship are allowed, it maybe that the ship you
have applied to already has its quota. If you are unsure, discuss it
with your CO or XO. This race choice will narrow certain aspects of your
biography down, such as place of birth.
Physical attributes are next, how old he or she is, weight, height, hair
and eye colour. Don't forget to include how the character wears their
hair, length etc. This gives you and your crewmates something from which
to draw upon. Give their general physical build, such as if they are
muscular, wiry, etc. Any other unique attributes such as a tattoo, big
feet, scars? These items might have some good storytelling
Personality Traits are next, put that under Personal Biography. What are
their strengths? What are their weaknesses. Always give good balance to
your character, super characters are boring to play with and only serve
to frustrate you and your crewmates. If your CO feels your character is
too "super" he or she may ask you to balance it out more. As you create
this portion of the bio, a clearer picture of the character will begin
to form for you. Be thinking about historical events in your character's
life that may have been instrumental in forming his or her personality.
Now that you've got that sorted out, it's time to write the history.
Personal and Family history is first which covers birth to the time your
character entered Starfleet. This is where you can describe their
parents, siblings, places they have been in their childhood etc. Where
were they born? What was their childhood like? Any significant events
that occurred? What did their parents do? Were they part of a failed
colony? The more detailed you make that history, the more fun you will
have playing this character as you will refer to this history the same
way that you refer to your own history in your real life.
Second portion of history is their career life, adulthood. Academic
experiences, Starfleet or other Military records, this portion will
continue to grow as you role play as well, so keep your biography
available on your computer for updates, you will want to include past
missions and experiences in it with a timeline. Some folks have
portraits done or make JPGs or GIFs from pictures found around, this is
a good suggestion and helps other SIMmers to picture the character and
helps to bring them alive in people's minds. Once you're finished, Email
your bio in to the Ship's Captain, Executive Officer or put it up on the
web if you're good at that sort of stuff..
4 Credits
The following items were used as resources when writing this guide:
* Large parts of this were taken from or adapted from, the STTSF (Star
Trek: The Sixth Fleet) SIMming handbook written by Cmdr Jayne Fury.
Used with permission, thank you Jaynie!
* Enlisted information taken mainly from:
- Enlisted Crewman Association - Written by PO2 Robert 'Patch' Thomas
Used with permission, Thanks Patch!
* Also used as a reference:
- UCIP Enlisted Academy Course Guide v1.0 - By Rick Hunter
Used with permission. Thanks Rick!
* Command Officers Guide V3.1.2 - Written by Commodore Suzanna Blokpoel
Used with permission ;-).
4.1 Useful resources
General purpose and Database:
http://members.shaw.ca/starfleet-thefirstera/index2.htmhttp://www.blankespoor.demon.co.uk/Yorktown/database.htmhttp://www.blankespoor.demon.co.uk/Yorktown/Database/Map/map.htmhttp://www.stdimension.de/int/Cartography/EnterpriseNX.htmhttp://www.starfleet-ssf.com/Messhall/ent/index.htmlhttp://starfleetcom.net/http://www.starfleetcom.net/databank.htm
Visualisation:
http://www.blankespoor.demon.co.uk/Yorktown/visuals/visuals.htmhttp://home.arcor.de/spike730/starfleet_uniforms/2151-2200/uniforms.htm
--
=/\= Sub Cmdr Suzhran =/\=
XO/Chief Science Officer
NX05 Yorktown
Starfleet: The First Era
http://www.blankespoor.demon.co.uk/Yorktown
"Everything fits, otherwise we will make it fit."
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--
=/\= Sub Cmdr Suzhran =/\=
XO/Chief Science Officer
NX05 Yorktown
Starfleet: The First Era
http://www.blankespoor.demon.co.uk/Yorktown
"Everything fits, otherwise we will make it fit."
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Hi, everyone.
I thank you all for your patience while I work on getting us enough crew
to start things up finally. As some of you are aware, the Fleet is
undergoing some changes which might slow things down for us a little in
terms of finally getting underway. No worries, though. I'm confident the
Meridian will launch in no time.
While we wait, though, you are all more than welcomed to write "Pre-Posts"
of a sort. Posts revolving around your characters and what they are doing
or have been doing before the launch of the Meridian. These posts can take
place anytime (from days to weeks) before the Meridian leaves dock. It
would give everyone a bit of an insight into the other's characters.
Understand, this is _not_ a mandatory thing. If you don't want to post
until the Meridian actually gets underway, then that's fine. If you do,
then here's the format we'll follow.
POSTING FORMAT:
1) A title. A title must be placed in the subject line of the post and at
the top of the post itself. If you can't think up a title, that's fine.
You can simply put your character's rank, name and position.
eg;
"The Beginning" or simply [Captain Jorge Mendoza, CO.]
2) Location. Please put a location following the Title in brackets. < > A
time is not mandatory, but you're more than welcomed to put one in if you
feel the need to.
3) Body. The Body, or substance, of the post can be in either Script or
Novel format. I've never been picky about the style and I'm not about to
start either, hehe.
4) Tag. Let us know who you are by placing a tag at the end of your post.
This can be in one of several forms (again, I'm not too picky) but please
make sure that your character's name is present. This is just so I know
who to credit for what post when the time comes. ;)
eg;
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
or
Crewman Joe Bloe
----------
That's it for the posting format. :) Once again, thank you all for your
patience and I look forward to finally getting to post with all of you.
Late!
Captain Jorge Mendoza
CO
Meridian NX-06
______________________________________________________________________
Post your ad for free now! http://personals.yahoo.ca
Thank you captain,
I look forward to simming with all of you.
----------------------------------------------
Sub-lieutenant Sare
Vulcan exchange officer/chief science officer
Meridian NX-06
----------------------------------------------
--- In meridian_nx06@y..., "meridiannx06" <meridiannx06@y...> wrote:
> Hi! :)
>
> Just taking a moment to welcome the Meridian's newest officer. Sub-
> Lieutenant Sare. He's the new Chief Science Officer via the Vulcan
> exchange program.
>
> Welcome aboard, Sare. It's good to have you here! Your bio is up
on
> the website as well as on the grouplist's file section to those
who
> have access. Hope you enjoy your stay.
>
> *goes to find more crew to join*
>
> Captain Jorge Mendoza
> Commanding Officer
> Meridian NX-06
Hi! :)
Just taking a moment to welcome the Meridian's newest officer. Sub-
Lieutenant Sare. He's the new Chief Science Officer via the Vulcan
exchange program.
Welcome aboard, Sare. It's good to have you here! Your bio is up on
the website as well as on the grouplist's file section to those who
have access. Hope you enjoy your stay.
*goes to find more crew to join*
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06
Hi, all.
This is just a test to see if this grouplist is working. :)
NAME: Mike Lecorps
COUNTRY: Canada
CHARACTER NAME: Captain Jorge Mendoza
POSITION: CO
EMAIL: meridiannx06@..., dariusblake@...
MSN: dariusblake@...
YAHOO: meridiannx06
Captain Jorge Mendoza
Commanding Officer
Meridian NX-06