... * AI nodes and node network. First time on a map, you have to run it manually (but I'll bug Niklas about that soon), later it is automatic. The tool is...
<rant> As a lurker on the Teardown Forum I find it hard to get my regular fix ever since it's been down. And it bums me out that they lost all the previous...
<compassionate rant> yeah, i feel your pain. i got the impression it was pointless to mod 1.o until 1.1 was fleshed out, but i was really excited to start...
... Most of what was on the public forum is still floating in Google's cache. If you remember any worthwile stuff, look it up and repost a copy ASAP. I found a...
... Yes, that was discussed. However, we really would prefer to release the game as Space Hulk, not as "generic squad-based dungeon combat engine". If we can't...
... Also. It was supposed to be a forum upgrade. Not just spam cleanup. Except the upgrade went into a glitch and messed up the database. Jorgen made backups,...
Hi there, Without the official editor you'd need to understand all the numbers in the map files and do it manually. Not worth it. However it's a plain text...
I do not want the entire group seeing these photos.Because some may recognize me. Here's the link: http://babelgum.zoomshare.com/files/photos.htm Enjoy babe :)...
Hybrids will only be available in 1.1. I'm not sure, but I think maps made for 1.0 need to be reedited in the 1.1 editor to be fully compatible, so if I were...
I probably don't need to tell you guys, but Alien Assault v1.0 (the rebranded TDSH v1.1) has finally been released today. Lots of new features, a new built-in...
thanx for the info.. dissapionted about rebrand but love this little game. ________________________________ From: m_r_curtis_esq <cinnamon.curtis@...> ...
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Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the spacehulk_mod group. File : /cool...