1047Re: Flattop Proposal
- 22 Sep, 2010Art, I'll need to know how many tables you'll need. I'm going to assume 2, and that they need to be at opposite ends of the convention for privacy reasons?
--- In BottosCon@..., Art Brochet <art@...> wrote:
> Rob & all -
> A team play, double-blind, refereed game of Flattop is tentatively a
> go for BottosCon 2010. We will start Friday evening and run through
> Sunday noon unless one side has crushed the other before then.
> For the uninitiated, Flattop is arguably the best game covering
> carrier operations in the South Pacific in WWII. It has 20 mile
> hexes, hour long turns, and units representing individual ships and
> groups of 3 planes. The game as published (by Avalon Hill in 1981)
> was a two player game but it is greatly enhanced by having the search
> mechanism, and some aspects of the combat system, handled by a ref.
> This is often done in email play but our thinking is that a two teams
> in live play would make a killer gaming experience - especially for a
> long weekend con. So...
> Bill G. and Charlie Sheppard & I are planning out how this will work
> right now. We can't be certain it will work until we conclude our dry
> run of the rules and tools we are developing; we will drop it from the
> schedule and do something else if testing identifies some fatal flaw.
> But so far it is shaping up as follows:
> Individual players will directly control any task force which includes
> one or more carriers or battleships. Players will also directly
> control land bases. Planes sent out from carriers or land bases will
> usually be controlled by prewritten orders, as will smaller ship
> groups, submarines etc. Changes to orders and sighting reports from
> searching units can be sent by radio but radio transmissions are
> prone to interception, loss, misinterpretation and (most importantly)
> disclosure of the sending unit's location. (Not a good thing for
> ships trying to stay out of harm's way.)
> The need to make high stakes decisions every turn, with too little
> definite information, will be very challenging. When coupled with
> tight timeframes for turning orders around and uncertain victory
> conditions the game will be almost painfully tense.
> Jay White has committed to play for the weekend and Jeff Christensen
> expressed interest when he was in Seattle for Dragonflight (Jeff -
> please email me off-line). That leaves room for up to 1-3 more
> players willing to commit to the whole game. Potentially we could have
> several more spots for walk-ons (e.g. - to take direct control of a
> strike force sent out to find and sink an enemy task force) but we
> need to test how well this works out (and how much fun it is). We
> might also split up land bases or include more forces if there is lots
> of interest.
> Email me directly if you are interested in a spot; I'll keep you
> apprised of how the testing is coming and what the (special) rules
> look like. Ownership of (or familiarity with) the game is probably
> necessary, and pre-registration is a must. Anyone thinking of playing
> will of course be banned from observing the mapboard used by their
> (potential) enemy or the referee(s). We may need really big screens
> and a non-disclosure form (or separate rooms and passwords).
> If it works out as I expect, playing this is likely to be something
> you will never forget. I've been wargaming for 40 years andwithout
> questionmy most exciting moments have been playing Flattop.
> - Art
- << Previous post in topic Next post in topic >>